From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on inbox.vuxu.org X-Spam-Level: X-Spam-Status: No, score=-0.8 required=5.0 tests=DKIM_INVALID,DKIM_SIGNED, HTML_FONT_LOW_CONTRAST,HTML_MESSAGE,MAILING_LIST_MULTI autolearn=ham autolearn_force=no version=3.4.4 Received: (qmail 12739 invoked from network); 1 Feb 2023 19:03:38 -0000 Received: from minnie.tuhs.org (50.116.15.146) by inbox.vuxu.org with ESMTPUTF8; 1 Feb 2023 19:03:38 -0000 Received: from minnie.tuhs.org (localhost [IPv6:::1]) by minnie.tuhs.org (Postfix) with ESMTP id 42ACE4244E; Thu, 2 Feb 2023 05:03:36 +1000 (AEST) Received: from mail-vs1-f52.google.com (mail-vs1-f52.google.com [209.85.217.52]) by minnie.tuhs.org (Postfix) with ESMTPS id B038A42448 for ; Thu, 2 Feb 2023 05:03:32 +1000 (AEST) Received: by mail-vs1-f52.google.com with SMTP id 3so20747522vsq.7 for ; Wed, 01 Feb 2023 11:03:32 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=ccc.com; s=google; h=to:subject:message-id:date:from:in-reply-to:references:mime-version :from:to:cc:subject:date:message-id:reply-to; bh=QzouJG+hSWDldAIMuwy6yeeRHRLTM2xXZ5gpqMV9Bxc=; b=a7h77xox5d9BD2tiHPiyQTLLm46THRJqW5zsrpuVEhjA7tSOIDBhpl73O2ibnjCiBU 7GzqK+DPL5sxMEf1Yio5HclcsSy9Poaa/xf+kzOfA5mWz1SmWhqRhyvzwd6s98sEBhSm 5bGeTjNMzdLwA2BcLt0ZQ0zQbc47GudmLxR5g= X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20210112; h=to:subject:message-id:date:from:in-reply-to:references:mime-version :x-gm-message-state:from:to:cc:subject:date:message-id:reply-to; bh=QzouJG+hSWDldAIMuwy6yeeRHRLTM2xXZ5gpqMV9Bxc=; b=NLPUTmse++cdct1sr/plxCb8mq3X5c/oCQgPgDvFS//iV0sW42qY9BvCigJZqMWfYw shOghtfqeKQdd2VrwMJ0rkvdYWuyyW4mCLMLmw11Jr7R6BU00o5o6z+5HmoUTzKdxABE mTqTQ793kiwcapEbSIl/vcvrVB9mikSPFU9AxNzYHZHvv81SBEEID+jOHcXYaF8x0x9Q lTGF63Al+0Xcu5Pv4aw6xh3Dd0CJFCm7hP3dJMt7YRrrvx8mMfL5KwBTQBGNPkv4BCff g/NlN5K2jvCjzzZ4WGRr2ZzJ4g3u1N7j4gYbNXJwdt4GlvegoBIcDVvkvZkWEFz2p19+ 08jw== X-Gm-Message-State: AO0yUKX/J43JVzRZt6SCtIHrvlQdBT/qPYHCmsqxlXXRPQj/THA2jlT2 YMopEPRHGyCChOQXlLkd5wOpc+PUWv2s7dhPMX324g== X-Google-Smtp-Source: AK7set+cOvYiTGzpwTm7h4FORQnj5UbMcm3qCyN3cFTs7DQLQ65o5K/8sf5xwjizvP+/G6LBqd6c6ml3aQ2KrQ7MHDQ= X-Received: by 2002:a67:a64e:0:b0:3eb:d421:da62 with SMTP id r14-20020a67a64e000000b003ebd421da62mr611654vsh.52.1675278151753; Wed, 01 Feb 2023 11:02:31 -0800 (PST) MIME-Version: 1.0 References: <9rlsK1lcp2ffNj2lkBadLwVDPzGlSjgLbwwByJXMv4FDhSsmezMSUlcXw4jZjc0rM8XtULgrAv6I2g-nurUzaS_fZicDHORQVLSU0fzEydY=@protonmail.com> In-Reply-To: <9rlsK1lcp2ffNj2lkBadLwVDPzGlSjgLbwwByJXMv4FDhSsmezMSUlcXw4jZjc0rM8XtULgrAv6I2g-nurUzaS_fZicDHORQVLSU0fzEydY=@protonmail.com> From: Clem Cole Date: Wed, 1 Feb 2023 14:02:05 -0500 Message-ID: To: segaloco , Henry Bent , Computer Old Farts Followers Content-Type: multipart/alternative; boundary="00000000000022bef705f3a8172d" Message-ID-Hash: G35DIVMBKHYJIZTS42VWDXTMT66UHINV X-Message-ID-Hash: G35DIVMBKHYJIZTS42VWDXTMT66UHINV X-MailFrom: clemc@ccc.com X-Mailman-Rule-Misses: dmarc-mitigation; no-senders; approved; emergency; loop; banned-address; member-moderation; nonmember-moderation; administrivia; implicit-dest; max-recipients; max-size; news-moderation; no-subject; digests; suspicious-header X-Mailman-Version: 3.3.6b1 Precedence: list Subject: [COFF] Re: [TUHS] Re: Unix game origins - stories similar to Crowther's Adventure List-Id: Computer Old Farts Forum Archived-At: List-Archive: List-Help: List-Owner: List-Post: List-Subscribe: List-Unsubscribe: --00000000000022bef705f3a8172d Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Switching to COFF On Wed, Feb 1, 2023 at 1:33 PM segaloco via TUHS wrote: > In the annals of UNIX gaming, have there ever been notable games that hav= e > operated as multiple processes, perhaps using formal IPC or even just pip= es > or shared files for communication between separate processes (games with > networking notwithstanding)? > Yes - there were a number of them. Both for UNIX and other wise. Some spanned the Arpanet back in the day on the PDP-10's. There was an early first person shooter games that I remember that ran on the PDP-10s on ADM3As and VT52 that worked that way. You flew into space and fought each other. CMU's (Steve Rubin's) Trip was stand alone program - sort of the grand-daddy of the Star Trek games. It ran on a GDP2 (Triple-Drip Graphics Wonder) and had dedicated 11/20. It was multiple processes to do everything. You were at the Captions chair of the Enterprise looking out into space. You had various mission and at some point would bee to reprovision - which meant you had to dock at the 2001 space station including timing your rotation to line up with docking bay like in the movie. When you beat an alien ship you got a bottle of coke - all of which collected in row on the bottom of the screen. I did manage to save the (BLISS-11) sources to it a few years ago. One of my dreams is to try to write GDP simulator for SIMH and see if we can bring it back to life. A big issue as Rob knows is the GDPs had an amazing keyboard so duplicating it will take some thinking with modern HW; but HW has caught up such that I think it might be possible to emulate it. SIMH works really well with a number of the other Graphics systems and with my modem system like my current Mac and its graphics HW, there might be a chance. One of my other favorites was one that ran on the Xerox Alto's who's name I don't remember, where you wandered around the Xerox 3M ethernet. People would enter your system and appear on your system. IIRC Byte Magazine did an article that talked about it at one point -- this was all pre-Apple Macs - but I remember they had pictures of people playing it that I think they took at Stanford. IIRC Shortly after the X-Terminals appeared somebody tried to duplicate it, or maybe that was with the Bilts but it was not quite as good as those of us that had access to real Xerox Altos. =E1=90=A7 --00000000000022bef705f3a8172d Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Switching to COFF <= /div>
O= n Wed, Feb 1, 2023 at 1:33 PM segaloco via TUHS <tuhs@tuhs.org> wrote:
In the annals of UNIX gaming, have there ever been notable gam= es that have operated as multiple processes, perhaps using formal IPC or ev= en just pipes or shared files for communication between separate processes = (games with networking notwithstanding)?
Yes - t= here were a number of them. Both for UNIX and other wise.=C2=A0 = Some spanned the Arpanet back in the day on the PDP-10's. There was=C2= =A0 an early first person shooter games that I remember=C2=A0that ran on th= e PDP-10s on ADM3As and VT52 that worked that way.=C2=A0 =C2=A0You flew int= o space and fought each other.

<= span class=3D"gmail_default" style=3D"font-family:arial,helvetica,sans-seri= f">CMU's (Steve Rubin's) Trip was stand alone program - sort of the= grand-daddy of the Star Trek games. It ran on a GDP2 (Triple-Drip Graphics= Wonder) and had dedicated=C2=A011/20. It was multiple processes=C2=A0to do= everything. You were at the Captions chair of the Enterprise=C2=A0looking = out into space. You had various mission and at some=C2=A0point would bee to= reprovision - which meant you had to dock at the 2001 space station=C2=A0i= ncluding timing your rotation to line up with docking bay like in the movie= .=C2=A0 =C2=A0 =C2=A0 When you beat an alien ship you got a bottle of coke = - all of which collected in row on the bottom of the screen.

I did manage to save the (BLISS-11) source= s to it a few years ago.=C2=A0 =C2=A0 One of my dreams is to try to write G= DP simulator for SIMH and see if we can bring it back to life. A big issue = as Rob knows is the GDPs had an amazing keyboard so duplicating it will tak= e some thinking with modern HW; but HW has=C2=A0caught up such that I think= it might be possible to emulate it.=C2=A0 =C2=A0SIMH works really well wit= h a number of the other Graphics systems and with my modem system like my c= urrent Mac and its=C2=A0graphics HW, there might be a chance.
<= div>
One of my other favorites was one that ra= n on the Xerox Alto's=C2=A0who's name I don't remember, where y= ou wandered around=C2=A0the Xerox 3M ethernet.=C2=A0 People would enter you= r system and appear=C2=A0on your system.=C2=A0 IIRC Byte Magazine did an ar= ticle=C2=A0that talked about it at one point -- this was all pre-Apple Macs= - but I remember they had pictures of people playing it that I think they = took at Stanford.=C2=A0 =C2=A0IIRC Shortly after=C2=A0the X-Terminals appeare= d somebody tried to duplicate it, or maybe that was with the Bilts=C2=A0but it was not q= uite as good as those of us that had access=C2=A0to real Xerox Altos.
= 3D""=E1=90=A7
--00000000000022bef705f3a8172d--