I wrote a very simple game for my son -- go fish.   It was one of my first C programs (that is evident by the fact that it contains several goto's).  There is the source code in one of the BSD distributions, dated 1980 (with a UCB copyright...).

The original game simply played cards at random from its hand, and was pretty easy to beat.  Then I realized that there was a simple strategy -- if the player asked the program for, e.g., a 5, the program remembered that the player had a 5.   If it later drew a 5 it immediately asked for it.   This "pro" version was very hard to beat, to the extent that nobody wanted to play it.  So I made the pro version an option--the default was the dumb mode.

It didn't get a lot of hype, but I did face an irate user once at a Usenix meeting who publicly accused me of cheating (since the program did, in fact, know what the player's had was).  The pro option was that good, but, unless somebody changed a copy of it, the user's hand wasn't part of the strategy...

Looking at the code a couple of months ago, I found at least one bug and one logical error.  The bug would have been caught by Lint, but that program was many years in the future.

Steve 



----- Original Message -----
From:
"Richard Salz" <rich.salz@gmail.com>

To:
<ron@ronnatalie.com>
Cc:
"TUHS main list" <tuhs@minnie.tuhs.org>
Sent:
Fri, 6 Dec 2019 11:39:42 -0500
Subject:
Re: [TUHS] Gaming on early Unix


There was another multiplayer game called “Search” that would result around 4:30 in the afternoon someone yelling “Search Up” which was everybody’s cue to join in the game.


Was that "hunt" that came with BSD 4-something?