From mboxrd@z Thu Jan 1 00:00:00 1970 Message-ID: <007001bffc84$d5efac00$0500a8c0@telusplanet.net> From: "Doug Henderson" To: <9fans@cse.psu.edu> Subject: [9fans] ugrading edition 2 graphics to edition 3 Date: Wed, 2 Aug 2000 07:23:20 -0600 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Topicbox-Message-UUID: f2aa637e-eac8-11e9-9e20-41e7f4b1d025 While I looked at Plan9 a number of years back - I downloaded the 3 disk install set I think, I didn't get seriously involved until 3rd edition, what with ADSL & cable making 50Meg downloads a practicality for the individual. A lot of the existing native plan9 source code out there is written for the 2nd edition graphics libraries, with headers like , , and . I don't have access to the 2nd edition graphics library documention. I have not seen both versions of any programs which have been transformed from 2nd to 3rd editions. One of the most valuable aids (for me) to learning a new environment is building and experimenting with existing code. So I am lacking some of the tools that I can use to figure out how to do these tranforms. Is the 2nd edition documentation still available anywhere, for download or browsing? Is there a porting guide? A feature comparision? The looks like it used to be supported in the APE environment (the header is still there in 3rd, but it doesn't work - also no libg.a). Is the 3rd edition and etc. going to be supported under the 3rd edition? Anyone working on that? Are there guidelines / suggestions for doing such a thing? My efforts so far get to the linker where I get a conflict between the ape atexit and the libc atexit (I think). Are there any feature test programs available? I mean simple programs (perhaps used by the developers of the 3rd edition graphics libraries) to excercise the features of the code. I find these kinds of programs a valuable starting point for testing out my own pieces of code - the ones where I find out how to do the basic things I need for a larger project.