From mboxrd@z Thu Jan 1 00:00:00 1970 Message-ID: <027201c3ef81$14f499e0$8201a8c0@cc77109e> From: "Bruce Ellis" To: <9fans@cse.psu.edu> References: <61e4519c35cb989708d4b09ef8bb177b@plan9.bell-labs.com> Subject: Re: [9fans] floating point MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Date: Tue, 10 Feb 2004 13:53:34 +1100 Topicbox-Message-UUID: da9f6460-eacc-11e9-9e20-41e7f4b1d025 this may have originally been the case but a lot of the code in com64.c never gets reached because of earlier 'optimizations'. maybe "messy" was too harsh. brucee ----- Original Message ----- From: "David Presotto" To: <9fans@cse.psu.edu> Sent: Tuesday, February 10, 2004 1:06 PM Subject: Re: [9fans] floating point > It's not messy, just inefficient. Everything is done by calls to routines that > take an operator and operands and then call more routines to do the work. It > would be nice if adds and subtracts and shifts are done inline and only mul/div > is done the hard way.