From mboxrd@z Thu Jan 1 00:00:00 1970 Message-ID: <02cb01c40369$c4800470$8201a8c0@cc77109e> From: "Bruce Ellis" To: <9fans@cse.psu.edu> References: <20040306041650.41850.qmail@web13126.mail.yahoo.com> Subject: Re: [9fans] Re: errr, the e compiler? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Date: Sat, 6 Mar 2004 21:55:50 +1100 Topicbox-Message-UUID: 1c83ff76-eacd-11e9-9e20-41e7f4b1d025 no - the inferno for ps2 is native. it was not expedient nor necessary to do a hosted port, their libraries were so ... umm deficient. brucee ----- Original Message ----- From: "dave cummings" To: <9fans@cse.psu.edu> Sent: Saturday, March 06, 2004 3:16 PM Subject: [9fans] Re: errr, the e compiler? > Ok, so I don't think Dr. Shulgin reads 9fans, but > that's another story. Here's the original post I'm > referencing: > http://groups.google.com/groups?hl=en&lr=&ie=UTF-8&selm=036701c29644%2490638920%24c901a8c0%40cc77109e > I believe it was originally about something in > inferno, so I take it inferno for ps2(hosted in > linux?) is ready-set-go. I was wondering if anybody > had done work on the plan 9 port, or if there was info > on it. Thanks again. > -dave