From mboxrd@z Thu Jan 1 00:00:00 1970 Mime-Version: 1.0 (Apple Message framework v752.3) In-Reply-To: References: Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <0EDD2BDA-3D8A-4888-9335-92785FFFA3FF@mac.com> Content-Transfer-Encoding: 7bit From: Pietro Gagliardi Subject: Re: [9fans] SoundBlaster 16 on QEMU not working Date: Tue, 27 Nov 2007 17:52:42 -0500 To: Fans of the OS Plan 9 from Bell Labs <9fans@cse.psu.edu> Topicbox-Message-UUID: 0d189ed8-ead3-11e9-9d60-3106f5b1d025 And where can I find mp3dec? On Nov 27, 2007, at 10:20 PM, Markus Sonderegger wrote: > % cat /sys/src/games/music/Readme > > From: Pietro Gagliardi > Date: November 27, 2007 3:23:03 PM EST > To: Fans of the OS Plan 9 from Bell Labs <9fans@cse.psu.edu> > Subject: Re: [9fans] SoundBlaster 16 on QEMU not working > Reply-To: Fans of the OS Plan 9 from Bell Labs <9fans@cse.psu.edu> > > > Good so far. Now when I go to run games/jukebox, it complains that > file /sys/lib/music/icons/skull.bit does not exist. What do I do now? > > On Nov 27, 2007, at 10:45 AM, Russ Cox wrote: > >>> Hello. I have, in my QEMU setup, a SoundBlaster 16 audio card to >>> emulate and the line >>> >>> audio0=sb16 >>> >>> in my plan9.ini >> >> What you wrote is equivalent to >> >> audio=sb16= >> >> The correct line for QEMU is >> >> audio0=type=sb16 >> >> Because you didn't set type=sb16, the audio driver didn't even >> bother trying to configure the card. >> >> You might find that you need to use >> >> audio0=type=sb16 irq=5 dma=1 >> >> but the driver should be able to figure those out for itself, >> so try the simpler line first. >> >> Russ >> > > >