From mboxrd@z Thu Jan 1 00:00:00 1970 Date: Tue, 11 Jul 2006 11:58:21 -0700 From: Roman Shaposhnik Subject: Re: [9fans] Which thing was harder for u to grasp relating Plan 9? In-reply-to: <8ccc8ba40607111152p228bc378i7b34b5f24baa036f@mail.gmail.com> To: Fans of the OS Plan 9 from Bell Labs <9fans@cse.psu.edu> Message-id: <1152644301.12989.35.camel@linux.site> MIME-version: 1.0 Content-type: text/plain; charset=utf-8 References: <8ccc8ba40607111152p228bc378i7b34b5f24baa036f@mail.gmail.com> Content-Transfer-Encoding: quoted-printable Topicbox-Message-UUID: 7ca79dc8-ead1-11e9-9d60-3106f5b1d025 On Tue, 2006-07-11 at 20:52 +0200, Francisco J Ballesteros wrote: > I=C2=B4m writing a book for the introductory course in OS at urjc, that > we teach using Plan 9. Most of it is a a lot of generic introductory > stuff about the system. >=20 > I=C2=B4d love to know the top-10 of "hard-to-get" concepts about the sy= stem, > specially for new comers, > to try to cover them. If you mean implementation concepts, then my list would definitely include: 0. the fact that devmnt.c is just that -- another dev* and how it functions. 1. waserror & co. 2. devdraw and how it multiplex everything internally without much help from rio. Thanks, Roman.