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From: Andrew Hamilton-Wright andrewhw@uoguelph.ca
Subject: Graphics issues
Date: Sun, 19 Nov 1995 14:23:31 -0500	[thread overview]
Message-ID: <19951119192331.8B9g8TXUNv3nVMVp1uGjVBqQIgZxRSgIhbc1mfh1Oks@z> (raw)


John Carmack (johnc@idnewt.idsoftware.COM) wrote:

>Interactive priority scheduling would be an interesting thing to =

 [ deletia ]
 
>compute bound.  A compile running in the background should only =
>get cycles when all interactive applications are blocked on user =
>devices.  Perhapse processes could be classified "compute bound" =
>if they last blocked on a non-user IO device, and "interactive" if =
>they last blocked on mouse/keyboard.  If an interactive process =
>goes it's full (generous) timeslice without blocking again, =
>reclassify it until it again hits a user device.


The danger here is to forget that the processes associated with the
terminal may not be the only ones of importance on the machine.

There is a lot of good in plan9 for its ability to handle 
processes dealing with either remote or no, terminal in a 'fair'
way.


While game handling is important (!) -- we still want to be able
to handle large computational 'compiler type' sequences in the
background; and have them actually get a fair chunk of the CPU.
 


--
    andrew@snowhite.cis.uoguelph.ca          andrewhw@uoguelph.ca






             reply	other threads:[~1995-11-19 19:23 UTC|newest]

Thread overview: 8+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
1995-11-19 19:23 Andrew [this message]
  -- strict thread matches above, loose matches on Subject: below --
1995-11-30 16:03 Al
1995-11-19 15:31 Dan
1995-11-17 11:05 John
1995-11-16 17:39 rob
1995-11-14 12:24 dhog
1995-11-14  0:48 John
1995-11-12 12:28 John

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