From mboxrd@z Thu Jan 1 00:00:00 1970 Date: Sun, 19 Nov 1995 14:23:31 -0500 From: Andrew Hamilton-Wright andrewhw@uoguelph.ca Subject: Graphics issues Topicbox-Message-UUID: 3511d3ec-eac8-11e9-9e20-41e7f4b1d025 Message-ID: <19951119192331.8B9g8TXUNv3nVMVp1uGjVBqQIgZxRSgIhbc1mfh1Oks@z> John Carmack (johnc@idnewt.idsoftware.COM) wrote: >Interactive priority scheduling would be an interesting thing to = [ deletia ] >compute bound. A compile running in the background should only = >get cycles when all interactive applications are blocked on user = >devices. Perhapse processes could be classified "compute bound" = >if they last blocked on a non-user IO device, and "interactive" if = >they last blocked on mouse/keyboard. If an interactive process = >goes it's full (generous) timeslice without blocking again, = >reclassify it until it again hits a user device. The danger here is to forget that the processes associated with the terminal may not be the only ones of importance on the machine. There is a lot of good in plan9 for its ability to handle processes dealing with either remote or no, terminal in a 'fair' way. While game handling is important (!) -- we still want to be able to handle large computational 'compiler type' sequences in the background; and have them actually get a fair chunk of the CPU. -- andrew@snowhite.cis.uoguelph.ca andrewhw@uoguelph.ca