From mboxrd@z Thu Jan 1 00:00:00 1970 From: jmk@plan9.bell-labs.com To: 9fans@cse.psu.edu Subject: Re: [9fans] VGA Hell, what else?! MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Message-Id: <20001208042510.E932C199DD@mail.cse.psu.edu> Date: Thu, 7 Dec 2000 23:25:09 -0500 Topicbox-Message-UUID: 3699a194-eac9-11e9-9e20-41e7f4b1d025 George Michaelson ok second take. during install phases, M$ drives the screen as a 640x480 take-it-or-leave-it or is it even CGA 320x240? this implies all cards have some level of activity which works and supplies both bitmap and ASCII text services. 16 colours. flickery as hell. wouldn't it make sense to wire the plan9 install floppies to this instead of any yeubeut higher-res, and do higher-res as a post-install? Until aux/vga runs, the screen is in CGA mode, that's an 80 character wide by 25 line text mode. You can do graphics in it and the Plan 9 2nd Edition release did exactly that during the install phases. However, the predominant depths used for graphics in the 2nd Edition were 1 and 4 bits, i.e. there wasn't much colour. We were told often that we were not colourful enough so we ported back the graphics model we did for Inferno, which was 8 bits deep and abandoned the older stuff. Was that the right choice? I don't know but I'm happy enough in that I don't need colour for what I do (I'm in CGA mode half the time). Don't get me wrong, I'd love to have the NVIDIA and 3Dlabs cards I have lying on the shelf working with Plan 9, but I don't have the time or inclination to reverse-engineer an XFree86 driver without documentation. Does anyone else? --jim