From mboxrd@z Thu Jan 1 00:00:00 1970 From: Lucio De Re To: geoff@collyer.net Cc: 9fans@cse.psu.edu Subject: Re: [9fans] Limbo Tk FAQ? Message-ID: <20010525065834.K21254@cackle.proxima.alt.za> References: <20010524185028.F1E14199D5@mail.cse.psu.edu> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii In-Reply-To: <20010524185028.F1E14199D5@mail.cse.psu.edu>; from geoff@collyer.net on Thu, May 24, 2001 at 02:50:27PM -0400 Date: Fri, 25 May 2001 06:58:34 +0200 Topicbox-Message-UUID: a7d0e642-eac9-11e9-9e20-41e7f4b1d025 On Thu, May 24, 2001 at 02:50:27PM -0400, geoff@collyer.net wrote: > > The philw put tk into Inferno. He botched it (of course). > I still haven't seen any reasonably pleasant way to > write GUIs and am becoming convinced that it's just > inherently painful. limbo/tk is probably less painful > than some other ways, but graphics programming still > reminds me of assembler programming: way too much attention > to way too much irrelevant detail. I'm pleased to discover I am not alone in this, although I couldn't have phrased it as succintly or as accurately as you did. And I enjoy assembly programming, but I find graphics programming far too tedious. I haven't tried VB or VC++, I must confess, perhaps I fear to discover that there are shortcuts out there, as long as you kneel to the right religion. Oh, yes, there's vtcl out there too, but my prejudice against generated high level code gets in the way of me using it :-( Is it all a matter of language idioms, then? ++L - a C News fan :-)