From mboxrd@z Thu Jan 1 00:00:00 1970 To: 9fans@cse.psu.edu Subject: Re: [9fans] architectures From: anothy@cosym.net MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: 8bit Message-Id: <20010712052246.F4087199E1@mail.cse.psu.edu> Date: Thu, 12 Jul 2001 01:22:39 -0400 Topicbox-Message-UUID: c69b8c80-eac9-11e9-9e20-41e7f4b1d025 //err, mouse buttons? okay, so USB would be needed to make Plan 9 on a Mac really enjoyable. but heck, since i'm waiting on USB anyway... as an unrelated point, what do people think of multi-button mice as interface components for non-computer-savvy folks? when i supported business-type users, particularly such people on Win32 boxes, having them do anything with any button other than the left was usually a failure. many times i'd say "right click" and have them ignore the first word. i'd repeat "no, _right_ click". the response would usually be "i did" and they'd repeat exactly what they'd just done. again, incorrectly. don't get me wrong, i love the three button mouse interface myself, given an inteligent use of the buttons (like Plan 9 has). i'm particularly fond of the acme interface, and i really like the chording (okay, maybe it's not for everyone, but _i_ really like it). i'm asking about non-techie folks. for them, wouldn't a single-button interface be simpler to understand? oh, and for the moment, ignore design-specific issues. i understand that one can design both stupid and inteligent interfaces with _any_ number of buttons. i'm interested in the question's more abstract form. -α.