From mboxrd@z Thu Jan 1 00:00:00 1970 From: Lucio De Re To: 9fans@cse.psu.edu Subject: Re: [9fans] how people learn things (was architectures) Message-ID: <20010713131151.Y22003@cackle.proxima.alt.za> References: <20010713091130.B8A0D199C0@mail.cse.psu.edu> <092801c10b83$9ca53aa0$c0b7c6d4@SOMA> <20010713124912.X22003@cackle.proxima.alt.za> <096c01c10b8a$df669940$c0b7c6d4@SOMA> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii In-Reply-To: <096c01c10b8a$df669940$c0b7c6d4@SOMA>; from Boyd Roberts on Fri, Jul 13, 2001 at 12:59:21PM +0200 Date: Fri, 13 Jul 2001 13:11:52 +0200 Topicbox-Message-UUID: ca0fd114-eac9-11e9-9e20-41e7f4b1d025 On Fri, Jul 13, 2001 at 12:59:21PM +0200, Boyd Roberts wrote: > > > I'm sure most of Microsoft's bad decisions were mandated by time to > > market. > > no. the core architecture is so flawed and the API so gross > that it had to be sheer bad design. > Bad and design? No more than from Intel (they are to be blamed for CP/M, too), overlooking the fact that their address bus was wider than the register size, or scrapping the i860/i960 developments. They are rushed decisions that can't be reversed. Everything that complex needs slow evolution, not cancerous growth. At the moment there's still enough nutrient... ++L