From mboxrd@z Thu Jan 1 00:00:00 1970 Date: Sat, 18 Dec 2004 09:48:27 -0500 From: Latchesar Ionkov To: Fans of the OS Plan 9 from Bell Labs <9fans@cse.psu.edu> Subject: Re: [9fans] native dis status Message-ID: <20041218144827.GB17518@ionkov.net> References: <41C43188.6000405@0x960.net> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <41C43188.6000405@0x960.net> User-Agent: Mutt/1.4.1i Topicbox-Message-UUID: 1a8afcbe-eace-11e9-9e20-41e7f4b1d025 I am not aware of anybody working on it. The version on Andrey's site is slightly older than the one I have. With the latest one you can really play tetris :) In addition to working mouse and keyboard input, it implements the Inferno #P device (without debug at the moment) as Plan9 fileserver. So sh is also working. When I started my plan was to make dis compatible enough to run charon without major changes in it, or the wm* code. That would require implementing at least #P and #s, probably other Inferno devices too. Right now I am not sure if it is worth the extra work for keeping the compatibility. It might be easier to implement the (most) #P functionality as a module, implementing some simpler form of wm on top of rio, and modifying charon to work with it. I didn't play with dis for the last six months, and I don't know when I'll start playing with it again. Probably when I decide which path to take -- implementing Inferno devices as Plan9 fs, or getting rid of the dependency on them. Thanks, Lucho On Sat, Dec 18, 2004 at 02:32:56PM +0100, Patrick Kristiansen said: > What is the current status of native plan 9 dis? > Is anybody working on it? > > I have downloaded it and played a little with it. One of the only > graphical program I could run was tetris, but I couldn't play because it > doesn't respond to pressing keys. > (No, i'm not only interrested in playing tetris on plan 9, but I would > be glad to see charon natively on plan9)