From mboxrd@z Thu Jan 1 00:00:00 1970 Date: Wed, 1 Jul 2009 15:24:54 -0400 From: Kris Maglione To: 9fans@9fans.net Message-ID: <20090701192454.GA31691@jg.domain_not_set.invalid> References: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.5.18 (2008-05-17) Subject: Re: [9fans] Guide to using Acme effectively? Topicbox-Message-UUID: 1232b532-ead5-11e9-9d60-3106f5b1d025 On Wed, Jul 01, 2009 at 02:53:09PM -0400, J. R. Mauro wrote: >> it turns out that there is rather older work that supports >> much the same conclusion, which i probably saw mentioned in HCI >> Remixed, >> since that's one i've read recently. > > I've seen a couple of independent time trials from the mid 80s that > supported the same conclusion. References would be nice, but I think it would be fair to say that both mouse- and keyboard-based user interfaces have evolved (or perhaps devolved) since the '80s. It's also fair to say that most interfaces these use a fairly heavy combination of the keyboard and mouse (especially those interfaces used by professionals, including CAD, music composition, and graphic design). But, even if we do, in fact, have well designed studies that suggest some optimal mix of keyboard and mouse interaction in the general case, I suspect that they won't say much about the specific case of acme. (end long-winded rant) -- Kris Maglione Perhaps when a man has special knowledge and special powers like my own, it rather encourages him to seek a complex explanation when a simpler one is at hand. --"Sherlock Holmes"