From mboxrd@z Thu Jan 1 00:00:00 1970 Message-ID: <21f1a1152def30f8d0d87918946dd05a@vitanuova.com> To: 9fans@cse.psu.edu Subject: Re: [9fans] writing code Date: Thu, 17 Feb 2005 23:12:57 +0000 From: rog@vitanuova.com In-Reply-To: <944907962be7d1ef91c5b67bf62b923a@terzarima.net> MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Topicbox-Message-UUID: 0c324e9a-ead0-11e9-9d60-3106f5b1d025 > >>could implementing subpixel rendering help matters here? > > that one's easy: no. > something else might, though. maybe i got the terminology wrong. i wasn't referring to that LCD hack, if that's what you're thinking of, but of being able to specify finer resolutions for (say) the endpoints of lines than single pixels, and perhaps have the primitives use alpha blending (i.e. non boolean mask) to achieve a decent result. some already allow the former, internally (e.g. _memfillpolysc).