From mboxrd@z Thu Jan 1 00:00:00 1970 To: 9fans@cse.psu.edu Subject: Re: [9fans] Plan9 16bit C compilers In-Reply-To: Message from "Thomas Bushnell, BSG" of "Thu, 21 Feb 2002 18:06:39 GMT." <87eljeen44.fsf@becket.becket.net> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Message-ID: <29394.1014331615@apnic.net> From: George Michaelson Date: Fri, 22 Feb 2002 08:46:55 +1000 Topicbox-Message-UUID: 538e4f7e-eaca-11e9-9e20-41e7f4b1d025 > "Douglas A. Gwyn" writes: > > > "Thomas Bushnell, BSG" wrote: > > > Since memory is so expensive these days... > > > > In many embedded applications, every bit counts, > > more for power consumption reasons than for manufacturing cost. > > Right. But the discussion was about what to do on a 64 bit machine. > I think those processors are not in significant use in embedded > applications. MIPS sell more CPU's for embedded purposes than core desktop/scientific computing don't they? I thought it was the #1 chip for lasers and other devices. What kind of CPU's do you think will power GPRS video-enabled cellphones? Is this only the domain of special purpose codecs? And games consoles are 64bit, and do not have anything like large enough memory. I know 4mbyte is not as constrained as the 16-bit controller in a washingmachine, but for once, the rendered video framebuf's probably are a legit use of what memory there is there. Code can't take it all. No? -George