From mboxrd@z Thu Jan 1 00:00:00 1970 Message-ID: <34115094a64fb3c82839e2c4f194424c@plan9.ucalgary.ca> To: 9fans@cse.psu.edu Subject: Re: [9fans] point2rgb and point2rgba Date: Mon, 31 Jan 2005 11:47:51 -0700 From: andrey mirtchovski In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Topicbox-Message-UUID: 3a8e18f2-eace-11e9-9e20-41e7f4b1d025 > has anyone thought about doing something like this? > it'd be nice to be able to push pixels really fast. i've stumbled upon this many times since the xscreensaver hacks use pixel mangling routines so much... i don't know what the right solution is, except that loadimage is really slow (and it hits you really bad whenever the display isn't on the same machine as the program, drawterm for example). i know aki nyrhinen did some work on increasing the bulk transfer for loadimage, but that's about it. point2rgb seemed like the simplest solution (with rgb2point on the other hand), but i am now convinced it would be, again, painfully slow on remote displays. this situation is rarely seen in the real world :)