From mboxrd@z Thu Jan 1 00:00:00 1970 Message-ID: <3e1162e60607241632ped51250rab506937fa77f4ae@mail.gmail.com> Date: Mon, 24 Jul 2006 16:32:51 -0700 From: "David Leimbach" To: "Fans of the OS Plan 9 from Bell Labs" <9fans@cse.psu.edu> Subject: Re: Re: [9fans] sources contrib/axel/rushhour In-Reply-To: <200607242125.k6OLPbS28342@zamenhof.cs.utwente.nl> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <157c4499a377d92ac8d0a992a76d7ae6@yourdomain.dom> <200607242125.k6OLPbS28342@zamenhof.cs.utwente.nl> Topicbox-Message-UUID: 8bb39682-ead1-11e9-9d60-3106f5b1d025 This is really cool... On 7/24/06, Axel Belinfante wrote: > great. I've just uploaded an updated version that > by default shows the familiar cars which makes it > less 'cluttered'. it uses faces when invoked with '-f' > or when the faces button 3 menu item is pressed. > > Axel. > > > nice game, I'm playing it right now. > > I wrote: > > > I've combined pieces of sokoban and memo into rush hour > > > http://en.wikipedia.org/wiki/Rush_Hour_%28board_game%29 >