From mboxrd@z Thu Jan 1 00:00:00 1970 Message-ID: <3e1162e60703090752s4e78bd8atf86f5055f2e5a81a@mail.gmail.com> Date: Fri, 9 Mar 2007 07:52:38 -0800 From: "David Leimbach" To: "Fans of the OS Plan 9 from Bell Labs" <9fans@cse.psu.edu> Subject: Re: [9fans] Re: interesting potential targets for plan 9 and/or inferno In-Reply-To: <1173439448.961081.199210@v33g2000cwv.googlegroups.com> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <20070307084327.Y60404@orthanc.ca> <45F079ED.8070504@proweb.co.uk> <1173439448.961081.199210@v33g2000cwv.googlegroups.com> Topicbox-Message-UUID: 1e48076c-ead2-11e9-9d60-3106f5b1d025 On 3/9/07, app wrote: > On Mar 8, 11:05 pm, mattmob...@proweb.co.uk (matt) wrote: > > http://9fans.net/archive/2001/06/170 > > > > From: Lucio De Re > > > > Quake is to Linux what 1-2-3 was to the IBM Personal Computer. > > Without it, I believe, Linux would still be as much of a curiosity as > > Plan 9 is today. > > Early Quake was if not written, at least running on Plan 9, back when > Carmack was active on this list. > See this: http://lists.cse.psu.edu/archives/9fans/1995-August/003490.html > Note also that Quake system of ".pakN" files created modern gaming > with mods. And it is just an emulation of per process files systems > that John C. got from Plan 9. Just this kind of crude mock > implementation of this great idea changed the gaming world, even if > applied narrowly. > > What per-process file systems, and "persistent, distributed, > architecture independet inheritable objects" as "union mountable > networked file systems" could do to the software engineering, if it > would become mainstream design principle! >