From mboxrd@z Thu Jan 1 00:00:00 1970 Message-ID: <3e1162e60703091443r68bedac6gcea03ed85133c978@mail.gmail.com> Date: Fri, 9 Mar 2007 14:43:04 -0800 From: "David Leimbach" To: elbingmiss@gmail.com, "Fans of the OS Plan 9 from Bell Labs" <9fans@cse.psu.edu> Subject: Re: [9fans] Re: interesting potential targets for plan 9 and/or inferno In-Reply-To: <200703092308.50124.elbingmiss@gmail.com> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <20070307084327.Y60404@orthanc.ca> <1173439448.961081.199210@v33g2000cwv.googlegroups.com> <3e1162e60703090752s4e78bd8atf86f5055f2e5a81a@mail.gmail.com> <200703092308.50124.elbingmiss@gmail.com> Cc: Topicbox-Message-UUID: 1f1d3cde-ead2-11e9-9d60-3106f5b1d025 On 3/9/07, Elbing Miss wrote: > On Friday 09 March 2007 16:52:38 David Leimbach wrote: > > On 3/9/07, app wrote: > > > On Mar 8, 11:05 pm, mattmob...@proweb.co.uk (matt) wrote: > > > > http://9fans.net/archive/2001/06/170 > > > > > > > > From: Lucio De Re > > > > > > > > Quake is to Linux what 1-2-3 was to the IBM Personal Computer. > > > > Without it, I believe, Linux would still be as much of a curiosity as > > > > Plan 9 is today. > > > > > > Early Quake was if not written, at least running on Plan 9, back when > > > Carmack was active on this list. > > > > See this: > > > > http://lists.cse.psu.edu/archives/9fans/1995-August/003490.html > > > > > Note also that Quake system of ".pakN" files created modern gaming > > > with mods. And it is just an emulation of per process files systems > > > that John C. got from Plan 9. Just this kind of crude mock > > > implementation of this great idea changed the gaming world, even if > > > applied narrowly. > > > > > > What per-process file systems, and "persistent, distributed, > > > architecture independet inheritable objects" as "union mountable > > > networked file systems" could do to the software engineering, if it > > > would become mainstream design principle! > > What is the end of story? Is there any quake for plan 9? at least... engines > perhaps? unfinished code? > When I tried to port doom for plan 9 (today even in linux with xorg 7 don't > work any existent port nicely... if any of them works without old extensions) > Uriel told me about John C. and Plan 9; but I can't find any code about that, > just posts in 9fans. Maybe Idsoftware is the actual propietary of that > hipothetic code, but it would be fun to try play quake in plan 9 in our days. > Of course, in this Ferrari Os maybe we don't need anything from windows and > linux: desktop, icons... including games, but I love play with my computer. > -- > Elbing > I don't know what became of it... but yes, I wouldn't have ever tried Plan 9 to begin with if I didn't like to experiment :-)