From mboxrd@z Thu Jan 1 00:00:00 1970 Message-ID: <3e1162e60708041057w247bc8c8m5b10abb0839d7408@mail.gmail.com> Date: Sat, 4 Aug 2007 10:57:30 -0700 From: "David Leimbach" To: "Fans of the OS Plan 9 from Bell Labs" <9fans@cse.psu.edu> Subject: Re: [9fans] Mips kernel In-Reply-To: <56a297000708032013s82dde6gbdcd770388507549@mail.gmail.com> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_20578_696151.1186250250633" References: <444a56a73e258d33fc3936866c697ab1@akira.nop.cx> <3e1162e60708020857s377cfdd2wd2bc4ef5b09f56ea@mail.gmail.com> <13426df10708020911s22dbab15y3aac8da20b139666@mail.gmail.com> <3e1162e60708020921y28b033a4r52ced876941e6c18@mail.gmail.com> <56a297000708021747r59fe6512g654f56d2e95d9eb2@mail.gmail.com> <3e1162e60708030756h4b9cba29rffe92577aeced7ee@mail.gmail.com> <56a297000708032013s82dde6gbdcd770388507549@mail.gmail.com> Topicbox-Message-UUID: 9dd15d08-ead2-11e9-9d60-3106f5b1d025 ------=_Part_20578_696151.1186250250633 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline On 8/3/07, Noah Evans wrote: > > Hey David, > > Compiling isn't that much of a problem really. Devkitpro comes with a > utility called ndstool which will take the arm7 and arm9 executables > and throw them together with the proper nintendo header. > > All you need to do when you compile is make sure that you know where > your entry points are and tell 5l you don't need any headers. I was > pretty clueless about the whole thing when I started but Charles has > been great in guiding me through things. > > Noah Cool I'd be happy to check it all out. Devkitpro does make things pretty simple. ndstool I hadn't studied to closely... used some of the other projects as a template for the tinkering I've been doing when I had the time. Dave ------=_Part_20578_696151.1186250250633 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline

On 8/3/07, Noah Evans <noah.evans@gmail.com> wrote:
Hey David,

Compiling isn't that much of a problem really. Devkitpro comes with a
utility called ndstool which will take the arm7 and arm9 executables
and throw them together with the proper nintendo header.

All you need to do when you compile is make sure that you know where
your entry points are and tell 5l you don't need any headers. I was
pretty clueless about the whole thing when I started but Charles has
been great in guiding me through things.

Noah


Cool I'd be happy to check it all out.  Devkitpro does make things pretty simple.  ndstool I hadn't studied to closely... used some of the other projects as a template for the tinkering I've been doing when I had the time.

Dave 

 

------=_Part_20578_696151.1186250250633--