9fans - fans of the OS Plan 9 from Bell Labs
 help / color / mirror / Atom feed
* Re:[9fans] povray on p9
       [not found] <20010227170202.F2DC519A03@mail.cse.psu.edu>
@ 2001-02-27 17:36 ` Tom Duff
  2001-03-01  2:23   ` [9fans] " George Michaelson
  0 siblings, 1 reply; 5+ messages in thread
From: Tom Duff @ 2001-02-27 17:36 UTC (permalink / raw)
  To: 9fans

I try to keep quiet when povray is
mentioned, but someone invoked my name.

Anyway, George Michaelson said:
> don't go past radiance without a look.
> its not povray but its very good.

This, as bwk used to say, is vacuous.

Povray is an abomination -- the perfect
rejoinder to The Cathedral And The Bazaar.
Radiance is a work of art.  Neither can
handle scenes of any complexity, and neither
is fast enough for serious animation.  (Before
someone says, "Oh yeah, look at this,"
let me say that the sort of complexity we're
interested in involves geometry files in the
gigabyte range accompanied by texture maps of
similar size, and shaded by hundreds of custom-
programmed shaders, averaging about a thousand
lines long.)

--
Tom Duff.  Nature loves to hide itself.


^ permalink raw reply	[flat|nested] 5+ messages in thread

* Re: [9fans] povray on p9
  2001-02-27 17:36 ` Re:[9fans] povray on p9 Tom Duff
@ 2001-03-01  2:23   ` George Michaelson
  0 siblings, 0 replies; 5+ messages in thread
From: George Michaelson @ 2001-03-01  2:23 UTC (permalink / raw)
  To: 9fans


  I try to keep quiet when povray is
  mentioned, but someone invoked my name.

Not me. Arthur Ransome says of sailors:

"Better drowned than duffers if not duffers wont drown"

But I don't think that applies here.

  Anyway, George Michaelson said:
  > don't go past radiance without a look.
  > its not povray but its very good.

  This, as bwk used to say, is vacuous.

At least my content is consistently awful. I aim for a shorter
encoding in killfiles.

  Povray is an abomination -- the perfect
  rejoinder to The Cathedral And The Bazaar.
  Radiance is a work of art.  Neither can
  handle scenes of any complexity, and neither
  is fast enough for serious animation.  (Before

I don't think radiance *seeks* to be a viable animation engine.

And that it both renders works of art, and is one, seems a nice
convergeance of desire and reality.

-George
--
George Michaelson         |  DSTC Pty Ltd
Email: ggm@dstc.edu.au    |  University of Qld 4072
Phone: +61 7 3365 4310    |  Australia
  Fax: +61 7 3365 4311    |  http://www.dstc.edu.au


^ permalink raw reply	[flat|nested] 5+ messages in thread

* Re: [9fans] povray on p9
  2001-02-27 10:39 ` [9fans] " George Michaelson
@ 2001-02-27 18:10   ` Randolph Fritz
  0 siblings, 0 replies; 5+ messages in thread
From: Randolph Fritz @ 2001-02-27 18:10 UTC (permalink / raw)
  To: 9fans

On Tue, 27 Feb 2001 10:55:24 GMT, George Michaelson <ggm@dstc.edu.au> wrote:
>
>don't go past radiance without a look. its not povray but its very good.
>
>real architects use it for lighting studies.
>

Oh someone else on this list uses Radiance!  But it has a different
goal from most rendering tools; the Radiance developers have tried
very hard to make it predict physical lighting.

Randolph


^ permalink raw reply	[flat|nested] 5+ messages in thread

* Re: [9fans] povray on p9
  2001-02-27  8:39 Matt
@ 2001-02-27 10:39 ` George Michaelson
  2001-02-27 18:10   ` Randolph Fritz
  0 siblings, 1 reply; 5+ messages in thread
From: George Michaelson @ 2001-02-27 10:39 UTC (permalink / raw)
  To: 9fans


don't go past radiance without a look. its not povray but its very good.

real architects use it for lighting studies.

-George


^ permalink raw reply	[flat|nested] 5+ messages in thread

* [9fans] povray on p9
@ 2001-02-27  7:31 Andrey A Mirtchovski
  0 siblings, 0 replies; 5+ messages in thread
From: Andrey A Mirtchovski @ 2001-02-27  7:31 UTC (permalink / raw)
  To: 9fans

disclaimer: for those of you not interested in povray or not knowing what
it is, you can stop reading now, or first visit www.povray.org (this is
not an add/spam)

i did something very stupid yesterday -- i actually sat down and started
playing with povray in order to see its capabilities and to learn something
more about it...

what a mistake!

i spent the whole night sunday trying and testing different scenes,
textures, this and that...

not being an artist at all i quickly exhausted my imagination for new scenes
and thought 'let's try and do an animation' -- simply enough, three
one-liners later and some configuration magic and i was sitting there with 180
identical (almost) povray scripts for 180 frames of my first povray
"animation"...

wallclock execution timing showed that 180 frames were calculated for 196
minutes on my K6-2/500 running FreeBSD and i thought --  i have three cpu
servers at school running plan9 and just waiting for somebody to send
them some scenes to render. it could be done very easily (rc script), needs
no excessive bandtwidth (i.e. all the information can reside on a single
fileserver and needs not be local to the cpu doing the rendering, something
that can't easily be done with bioinformatics and gigabyte-size databases)
and will prove to be something very fun to play with!

so, i downloaded the sources and amazingly 15 minutes later povray was
operational -- the port proved very easy and probably everyone on this list
will have no problems doing it.  if anyone wants though i can provide
additional information, or will gzip povray in modified state so
that you just need to type 'make'...

so far i do not experience any trouble running it on plan9 -- the speed is
very good, but that can be due to the fact that i'm running on 450mhz
PIII's instead of a 500 MhZ AMD.. 3-fold speed increase is what i observe.

size of executable is:

--rwxr-xr-x M 649 f2f sys 1904625 Feb 24 23:30 /386/bin/povray


here is a link to one of the standard images that come with povray..
generated with the command (note, i have moved the povray library to
$home/lib, will be fixed later):

cpu%  povray +Ichess2.pov +O$home/chess2.ppm +L$home/lib +W320 +H200 +FP
Persistence of Vision(tm) Ray Tracer Version 3.1g.Plan9.cc
This is an unofficial version compiled by:
FILL IN NAME HERE.........................
The POV-Ray Team(tm) is not responsible for supporting this version.
.
.
.(rendering sounds)
.
.
Time For Trace:    0 hours  6 minutes  13.0 seconds (373 seconds)
Total Time:    0 hours  6 minutes  13.0 seconds (373 seconds)


the generated image is located here:

http://homepage.usask.ca/~aam396/chess2.jpg


So... i hope this isn't gone to waste -- didn't somebody say somewhere that
p9 would make a great rendering farm?


regards: andrey



ps: together with povray came zlib and libpng -- those compiled
effortlessly, so a port of those can be considered done :)




^ permalink raw reply	[flat|nested] 5+ messages in thread

end of thread, other threads:[~2001-03-01  2:23 UTC | newest]

Thread overview: 5+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
     [not found] <20010227170202.F2DC519A03@mail.cse.psu.edu>
2001-02-27 17:36 ` Re:[9fans] povray on p9 Tom Duff
2001-03-01  2:23   ` [9fans] " George Michaelson
2001-02-27  8:39 Matt
2001-02-27 10:39 ` [9fans] " George Michaelson
2001-02-27 18:10   ` Randolph Fritz
  -- strict thread matches above, loose matches on Subject: below --
2001-02-27  7:31 Andrey A Mirtchovski

This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for NNTP newsgroup(s).