From: Chris McGee <newton688@gmail.com>
To: 9fans@9fans.net
Subject: [9fans] 3D graphics as a filesystem
Date: Wed, 12 Oct 2016 19:03:47 -0400 [thread overview]
Message-ID: <5067D49A-FA55-4746-9151-7DD8A25167BE@gmail.com> (raw)
Hello All,
I am looking at the specs for a GPU and was thinking about something analogous to /dev/draw, but for 3D graphics. Kind of like OpenGL except exposed as a filesystem so that it is network mountable and programmed in any language (even rc).
Does anyone know if this kind of thing has been done before for plan 9? Any relevant papers or documents out there?
My first thought involves representing elements in the graphics pipeline as files where you can write shader language code. Also a vertex file to write or read floating point vertex data. Maybe something more abstract would be better with scene graph and camera controls would be better match for a filesystem implementation.
Thanks,
Chris
next reply other threads:[~2016-10-12 23:03 UTC|newest]
Thread overview: 6+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-10-12 23:03 Chris McGee [this message]
2016-10-12 23:12 ` James A. Robinson
2016-10-12 23:21 ` Stanley Lieber
2016-10-12 23:17 ` Jules Merit
2016-10-12 23:47 ` Chris McGee
2016-10-13 5:38 ` Andrew Nazarov
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