From mboxrd@z Thu Jan 1 00:00:00 1970 Message-ID: <587eac6fca9389d30bd2ce7b21e010d9@csplan9.rit.edu> To: 9fans@cse.psu.edu Subject: Re: [9fans] A sad story and a question Date: Sat, 10 Nov 2007 16:20:30 -0500 From: john@csplan9.rit.edu In-Reply-To: <14ec7b180711101146n11a2d170ka52f4b9c4d355188@mail.gmail.com> MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Topicbox-Message-UUID: f214edb2-ead2-11e9-9d60-3106f5b1d025 >> I suspect a lot of eyecandy would be easier to implement on >> plan9. I have been thinking about openGL on plan9. Has >> anyone looked at adding openGL to Plan9? > > the free opengl libraries (mesagl) were ported long time ago without > any of the optimizations. they were never tied to the windowing > environment however. glut was never ported, nor was a replacement for > it ever written. > > it is a good exercise in Plan 9 and it's doable within the APE > framework, so not too big of an effort. making it fast though is much > more difficult :( Perhaps some of the reason nobody is doing much with 3D is that a lot of people use drawterm all the time, which is less than ideal. I dread to think of DOOM on drawterm over my connection :) John