From: Ethan Grammatikidis <eekee57@fastmail.fm>
To: Fans of the OS Plan 9 from Bell Labs <9fans@9fans.net>
Subject: Re: [9fans] Vector graphics device
Date: Sun, 21 Feb 2010 19:15:17 +0000 [thread overview]
Message-ID: <62CE37A9-6C0A-4114-9E23-60D97630B644@fastmail.fm> (raw)
In-Reply-To: <48ff49f6665b00f0d9ef428a3017f681@coraid.com>
On 19 Feb 2010, at 21:58, erik quanstrom wrote:
>> In this model the client doesnt actually draw an image, but just
>> operates on an (changeable) vector graphic. Things like scaling,
>> resizing (even funny effects like deformed windows while moving)
>> all are done by the display server - the client just sees object
>> vectors in an continous 2D space.
>
> that model expired in the 60s.
>
> if you want to support scaling, you'll likely need to support
> something
> more complicated than vectors. (vectors scale trivially.)
>
> once you branch beyond vectors, life gets a bit complicated.
> and generally one jumps immediately to 3d.
I have some ideas for a 3D draw device where the client may build and
work with a tree of 2D and 3D objects. The plan was to make
"deepterm", a drop-in replacement for drawterm with additional
capability implemented with aid of the host's OpenGL. Beyond that my
ideas are fairly vague. I was hoping to work them out as I developed a
proof-of-concept server, but the project has been on ice for a couple
of months and I barely remember what I was doing.
next prev parent reply other threads:[~2010-02-21 19:15 UTC|newest]
Thread overview: 6+ messages / expand[flat|nested] mbox.gz Atom feed top
2010-02-18 16:35 Enrico Weigelt
2010-02-18 21:16 ` James Tomaschke
2010-02-19 21:36 ` Enrico Weigelt
2010-02-19 21:58 ` erik quanstrom
2010-02-21 19:15 ` Ethan Grammatikidis [this message]
2010-02-20 4:01 ` Patrick Kelly
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