From mboxrd@z Thu Jan 1 00:00:00 1970 Message-ID: <62dcc4d3a5ac4cd5af3da2829ce15905@plan9.ucalgary.ca> To: 9fans@cse.psu.edu Subject: Re: [9fans] sokoban Date: Mon, 6 Sep 2004 19:48:27 -0600 From: andrey mirtchovski In-Reply-To: <6283bb5cda1bcfcd795989542ce67ce9@orthanc.cc.titech.ac.jp> MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Topicbox-Message-UUID: df2cab68-eacd-11e9-9e20-41e7f4b1d025 > On Tue Sep 7 09:38:48 JST 2004, andrey mirtchovski wrote: >> i'm stuck on level 7 now, see you there :) > > Where did you get these levels? These are harder than > usual sokoban levels, i think. Glenda should need to work real hard. > www.sourcecode.se/sokoban -- they're the 120 level set listed as 'the ones from gameboy', they could be the harder ones? suggest better sets and i'll put them in first... i hadn't played them before i let the game out -- i'm not a very avid sokoban player :) ahh, yes, now i see -- there's a different levelset 'boxxle 1' which appears to be the easy level gameplay... i'll fix the game to center on the screen, write a parser for the level set to avoid all that mucking around with files and make a new release... sometime tomorrow :) andrey