From mboxrd@z Thu Jan 1 00:00:00 1970 Message-ID: <6aa1f4c32f24b9fdb19b7beae1a10468@quanstro.net> From: erik quanstrom Date: Mon, 10 Apr 2006 19:40:57 -0500 To: 9fans@cse.psu.edu Subject: Re: [9fans] Good enough approximation for ape/pcc MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Topicbox-Message-UUID: 3483326e-ead1-11e9-9d60-3106f5b1d025 sorry. - erik On Mon Apr 10 19:41:18 CDT 2006, quanstro@quanstro.net wrote: > On Mon Apr 10 09:43:27 CDT 2006, plalonde@telus.net wrote: > > > That said, Neoptica (www.neoptica.com - the startup I'm involved > > (committed?) with) is looking for a world-class systems/compilers > > person to join our team; we're working on novel approaches to exploit > > multi-core architectures, GPUs, and fast bi-directional busses to > > improve the visuals in next-games. The systems job add isn't posted > > yet, but should be soon - for the flavour through, think Brook > > (http://graphics.stanford.edu/papers/brookgpu/brookgpu.pdf), Sequoia > > (http://graphics.stanford.edu/~kayvonf/papers/sequoia_draft.pdf), and > > EAGL (http://www.cs.brown.edu/~tor/sig2002/ea-shader.pdf)