From mboxrd@z Thu Jan 1 00:00:00 1970 Message-ID: <775b8d190601181501r51bf6c2ahb18b383630b35391@mail.gmail.com> Date: Thu, 19 Jan 2006 10:01:26 +1100 From: Bruce Ellis To: Fans of the OS Plan 9 from Bell Labs <9fans@cse.psu.edu> Subject: Re: [9fans] Brdline In-Reply-To: <74D0B8E4-DDFD-468A-B312-4DCCC68B62FC@lanl.gov> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline References: <363bb758519b14414a1af29f35e91a5b@9netics.com> <74D0B8E4-DDFD-468A-B312-4DCCC68B62FC@lanl.gov> Topicbox-Message-UUID: df6d4832-ead0-11e9-9d60-3106f5b1d025 what cricket is on the tv today? when do i have to get to pub? why is life so complex? ken once commented that a simple RCA connector was not standardized but everyone agreed to make them the same. there are zillions in the world. maybe it was standandized post factum. brucee On 1/19/06, andrey mirtchovski wrote: > why not, it's wednesday after all and we're pretty far off topic: > > ...None of these facts, however strange or inexplicable, is as > strange or inexplicable as the rules of the game of Brockian > Ultra-Cricket, as played in the higher dimensions. A full set of > rules is so massively complicated that the only time they were > all bound together in a single volume, they underwent > gravitational collapse and became a Black Hole. > > A brief summary, however, is as follows: > > Rule One: Grow at least three extra legs. You won't need them, > but it keeps the crowds amused. > > Rule Two: Find one good Brockian Ultra-Cricket player. Clone him > off a few times. This saves an enormous amount of tedious > selection and training. > > Rule Three: Put your team and the opposing team in a large field > and build a high wall round them. > > The reason for this is that, though the game is a major spectator > sport, the frustration experienced by the audience at not > actually being able to see what's going on leads them to imagine > that it's a lot more exciting than it really is. A crowd that has > just watched a rather humdrum game experiences far less life- > affirmation than a crowd that believes it has just missed the > most dramatic event in sporting history. > > Rule Four: Throw lots of assorted items of sporting equipment > over the wall for the players. Anything will do - cricket bats, > basecube bats, tennis guns, skis, anything you can get a good > swing with. > > Rule Five: The players should now lay about themselves for all > they are worth with whatever they find to hand. Whenever a player > scores a "hit" on another player, he should immediately run away > and apologize from a safe distance. > > Apologies should be concise, sincere and, for maximum clarity and > points, delivered through a megaphone. > > Rule Six: The winning team shall be the first team that wins. > > [and elsewhere] > > "Let's be blunt, it's a nasty game" (says The Hitch Hiker's > Guide to the Galaxy) "but then anyone who has been to any of the > higher dimensions will know that they're a pretty nasty heathen > lot up there who should just be smashed and done in, and would > be, too, if anyone could work out a way of firing missiles at > right-angles to reality." > > >