From mboxrd@z Thu Jan 1 00:00:00 1970 Message-ID: <8df99e6eea74ebbdf2353a51c167b60d@plan9.ucalgary.ca> To: 9fans@cse.psu.edu Subject: Re: [9fans] g++ From: mirtchov@cpsc.ucalgary.ca In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Date: Fri, 12 Sep 2003 11:24:55 -0600 Topicbox-Message-UUID: 33048302-eacc-11e9-9e20-41e7f4b1d025 > In order to degrade the quality of this thread--or is it > to overload it?--does anyone have any current statistics on > the real use of C++ vs. C (or anything else)? This may be > one of the few forums that are both informed and likely > to accept the truth regarding C++. > > I thank my Deity that I've avoided C++ so far. > at this here university if it's graphics it's C++. others use Java, a group or two does compiler work with Python and that's it. i reimplemented a graphics language system in Haskell last year (the original was written in C++) and it was much smaller, didn't crash, and the speed was reasonable because it used the accelerated OpenGL libraries already available. it didn't impress anyone enough to say 'ok, let's switch'. the gaming industry is all C++, and that's where the undergrads want to go, so they demand to be taught in it.