From mboxrd@z Thu Jan 1 00:00:00 1970 From: erik quanstrom Date: Fri, 26 Apr 2013 08:13:58 -0400 To: 9fans@9fans.net Message-ID: <90a9d9bc94a42c9cf74232b7b4d67cd5@coraid.com> In-Reply-To: References: <20130423.225549.100804076576453919.root@davidrhoskin.com> MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Subject: Re: [9fans] [GSOC] graphics projects Topicbox-Message-UUID: 48ef60c2-ead8-11e9-9d60-3106f5b1d025 2013/4/26 Peter A. Cejchan : >> Also, keep in mind that there is already a well known and popular tili= ng >> environment in Plan 9. If you are able to make a window manager with a= n acme >> feeling I'm sure many users would be interested. The challenge here is= to >> have the good taste > required to come up with the right design, and t= hat's >> quite a challenge. > > Adding graphics capabilities to Acme would be nice. Just IMHO. perhaps too large for a summer's work. at a lower level, there are a number of drawing issues that really should= be addressed. for example, the current draw model has stringwidth() but not stringheigh= t(). the font is assumed to have a uniform height. this is a fine assumption = for ascii, but breaks down for even latin1, e.g. =C3=82. either the A needs to be u= nreasonablly cramped to fit the hat, or every line (regardless of height) needs too mu= ch inter-line spacing. a better solution would be to lower the baseline as necessary t= o fit the line. - erik