From: Paul Lalonde <plalonde@telus.net>
To: Fans of the OS Plan 9 from Bell Labs <9fans@cse.psu.edu>
Subject: Re: [9fans] nvidia scrolling performance
Date: Fri, 5 May 2006 10:32:46 -0700 [thread overview]
Message-ID: <99CEA7B0-1F88-4451-BB2E-D2CC727E9ADF@telus.net> (raw)
In-Reply-To: <9d075e1c7dfb3b8d3bc994ba5b3565c5@quanstro.net>
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On 5-May-06, at 10:22 AM, erik quanstrom wrote:
>
> has anyone considered a declaritive language for this sort of
> programming?
> or are shaders too irregular for that sort of thing?
Certainly that's part of what we're considering at Neoptica. Shaders
aren't nearly as irregular as I used to think they could be.
We're working on GPU/SPU languages & synchronization mechanism that
let the user specify what (declaratively) and let us generate the
how. But the literature is sparse, particularly in this domain.
Paul
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next prev parent reply other threads:[~2006-05-05 17:32 UTC|newest]
Thread overview: 27+ messages / expand[flat|nested] mbox.gz Atom feed top
2006-05-05 17:22 erik quanstrom
2006-05-05 17:32 ` Paul Lalonde [this message]
-- strict thread matches above, loose matches on Subject: below --
2006-05-05 18:08 erik quanstrom
2006-05-05 16:08 erik quanstrom
2006-05-05 16:42 ` David Leimbach
2006-05-05 15:46 erik quanstrom
2006-05-05 15:56 ` Paul Lalonde
2006-05-05 16:01 ` David Leimbach
2006-05-05 16:21 ` Paul Lalonde
2006-05-05 16:59 ` David Leimbach
2006-05-05 16:05 ` Wes
2006-05-05 17:07 ` Ronald G Minnich
2006-05-05 17:30 ` Paul Lalonde
2006-05-01 0:52 erik quanstrom
2006-05-01 1:00 ` Paul Lalonde
2006-05-01 0:30 erik quanstrom
2006-05-01 17:44 ` Russ Cox
2006-05-01 17:57 ` Artem Letko
2006-05-01 19:02 ` Russ Cox
2006-04-29 21:39 erik quanstrom
2006-04-30 4:00 ` jmk
2006-04-30 16:10 ` Russ Cox
2006-04-30 18:12 ` Steve Simon
2006-04-30 22:34 ` Ronald G Minnich
2006-05-01 6:52 ` Nigel Roles
2006-05-01 19:58 ` Ronald G Minnich
2006-05-01 20:10 ` David Leimbach
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