From mboxrd@z Thu Jan 1 00:00:00 1970 Mime-Version: 1.0 (Apple Message framework v749.3) In-Reply-To: <9d075e1c7dfb3b8d3bc994ba5b3565c5@quanstro.net> References: <9d075e1c7dfb3b8d3bc994ba5b3565c5@quanstro.net> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <99CEA7B0-1F88-4451-BB2E-D2CC727E9ADF@telus.net> Content-Transfer-Encoding: 7bit From: Paul Lalonde Subject: Re: [9fans] nvidia scrolling performance Date: Fri, 5 May 2006 10:32:46 -0700 To: Fans of the OS Plan 9 from Bell Labs <9fans@cse.psu.edu> Topicbox-Message-UUID: 4e44f23c-ead1-11e9-9d60-3106f5b1d025 -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On 5-May-06, at 10:22 AM, erik quanstrom wrote: > > has anyone considered a declaritive language for this sort of > programming? > or are shaders too irregular for that sort of thing? Certainly that's part of what we're considering at Neoptica. Shaders aren't nearly as irregular as I used to think they could be. We're working on GPU/SPU languages & synchronization mechanism that let the user specify what (declaratively) and let us generate the how. But the literature is sparse, particularly in this domain. Paul -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.1 (Darwin) iD8DBQFEW4w/pJeHo/Fbu1wRAhyJAKCSpaWFH6UPXbx6RlmC9zf15E7AoACaA/Fj Y9FVp5YtH4pIhzISTelr+K8= =ORpa -----END PGP SIGNATURE-----