From mboxrd@z Thu Jan 1 00:00:00 1970 Message-ID: <9a1fd54913cbb233640945b7e800474e@bellsouth.net> To: 9fans@9fans.net Date: Wed, 1 Jul 2009 15:10:59 -0500 From: blstuart@bellsouth.net In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Subject: Re: [9fans] Guide to using Acme effectively? Topicbox-Message-UUID: 12477030-ead5-11e9-9d60-3106f5b1d025 > Arguing about mouse vs keyboard misses the point. > I'm very happy with acme's use of the mouse, but > acme's power comes from the rest of its design. I think that's why I find acme's use of the pointer to be more paletable than other apps. The one thing that no UI study ever measures is how much using an app gives one a feeling of connection to the intelligence behind it. And a good design helps build that connection. I've never really felt that with any commercial software that I can recall. But I do feel it with most parts of Plan 9. For me, that's the single most important factor in how plesant a piece of software is to use. BLS