From mboxrd@z Thu Jan 1 00:00:00 1970 Message-ID: <9d075e1c7dfb3b8d3bc994ba5b3565c5@quanstro.net> From: erik quanstrom Date: Fri, 5 May 2006 12:22:23 -0500 To: 9fans@cse.psu.edu Subject: Re: [9fans] nvidia scrolling performance MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Topicbox-Message-UUID: 4dd22c84-ead1-11e9-9d60-3106f5b1d025 the abstract for glift contains this gem: Glift enables GPU programmers to separate algorithms from data structure definitions; thereby greatly simplifying algorithmic development [...] has anyone considered a declaritive language for this sort of programming? or are shaders too irregular for that sort of thing? - erik On Fri May 5 11:23:05 CDT 2006, plalonde@telus.net wrote: > > I'm really hoping that we can find a way to get our users off the C/C+ > + bandwagon (and that includes the high-level shading languages as > well) and using something that can express the required computations > more naturally. There are some promissing-looking functional > approaches, but there's a huge barrier to adoption if it doesn't look > like C. > > Paul >