From mboxrd@z Thu Jan 1 00:00:00 1970 References: <3A63952F-28FE-42F1-B175-878B4FD45739@lsub.org> <20130907160522.GB4768@iota.offblast.org> In-Reply-To: <20130907160522.GB4768@iota.offblast.org> Mime-Version: 1.0 (1.0) Content-Type: text/plain; charset=us-ascii Message-Id: Content-Transfer-Encoding: 7bit From: Francisco J Ballesteros Date: Sat, 7 Sep 2013 18:24:44 +0200 To: Fans of the OS Plan 9 from Bell Labs <9fans@9fans.net> Subject: Re: [9fans] html5 canvas, go, devdraw Topicbox-Message-UUID: 7c51b96a-ead8-11e9-9d60-3106f5b1d025 that's nice, thanks. I was thinking on using a more abstract interface because, for example, the canvas has everything needed to provide text frames for something like acme, and you could write it in go and then make it something that could be interfaced to programs running on 9. But a raw 9p devdraw looks cool. I will take a look. thanks again. On Sep 7, 2013, at 6:05 PM, Nick Owens wrote: > On Sat, Sep 07, 2013 at 05:48:18PM +0200, Francisco J Ballesteros wrote: > there has been some work on this here. unfortunately not all devdraw > messages are implemented, so graphics does not fully work. > > https://github.com/aiju/jsdrawterm > > i run a copy on http://9.offblast.org/ > > nick > >> Hi, >> >> I'm playing a bit with the html5 canvas, js, and go servers, and I'm >> thinking it would be quite easy to build a devdraw server (an omero like >> server would be even easier) so that you only have to run your go program >> and it would open a browser as your devdraw device. >> >> Just wondering, anyone playing with such a beast? >> >> cheers >> >>