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From: Michael Kerpan <mjkerpan@kerpan.com>
To: 9fans <9fans@9fans.net>
Subject: Re: [9fans] PDCursesMod 4.2 released with upstream plan9 support
Date: Sun, 4 Oct 2020 12:05:41 -0400	[thread overview]
Message-ID: <CAHfSdrU72zkafnMViUBkiMEm=gr3hZUbAi5QVFA0iuob0=cD1A@mail.gmail.com> (raw)
In-Reply-To: <20201004084210.hud4nek2leotywdz@Hugin>

Nice! I've been wondering about textmode games on Plan 9. This should
open up the whole world of Roguelikes, eventually.

Mike


On Sun, Oct 4, 2020 at 4:43 AM Jens Staal <staal1978@gmail.com> wrote:
>
> https://github.com/Bill-Gray/PDCursesMod/releases/tag/v4.2.0
>
> PDCursesMod is a fork of PDCurses and we managed to bring fgb's old (3.0)
> PDCurses port to the current PDCursesMod.
>
> Why would you need curses?
> Lots of fun little curses-based things out there and PDCursesMod can build many
> things that are typically claimed to depend on ncurses (not stuff depending on
> termcap though).
>
> Some examples:
>
> nbsdgames:
> https://github.com/abakh/nbsdgames
>
> tetris: (replace "ncurses.h" with "curses.h")
> https://github.com/brenns10/tetris
>
> I aim to port BSDgames and NetHack, but currently real life is taking all my
> time.
>
> https://github.com/staalmannen/BSDGames
> https://github.com/staalmannen/NetHack
>
>
>
> ------------------------------------------
> 9fans: 9fans
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      reply	other threads:[~2020-10-04 16:05 UTC|newest]

Thread overview: 2+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2020-10-04  8:42 Jens Staal
2020-10-04 16:05 ` Michael Kerpan [this message]

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