Haskell On Tue, Nov 27, 2012 at 9:09 AM, Eugene Gorodinsky wrote: > Yay! A "C++ vs the world" flamewar! Again. > > Let me just point out that writing a game engine consists of a little bit > more than just calls to opengl. Game engine programmers tend to embed > scripting languages in their engines as opposed to writing the engines in > Java, C#, Python or Lua. > > P.S. Coincidentally, here's a link to Carmack's rant about how script > interpreters suck: > http://www.codingthewheel.com/game-dev/john-carmack-script-interpreters-considered-harmful > P.P.S. idTech4 and above use C++. Carmack probably doesn't write idiomatic > C anymore, considering his tips on doing functional programming in C++ ( > http://www.altdevblogaday.com/2012/04/26/functional-programming-in-c/) > > 2012/11/23 dexen deVries > >> On Friday 23 of November 2012 10:47:09 Gorka Guardiola wrote: >> > On Thu, Nov 22, 2012 at 11:32 PM, Winston Kodogo >> wrote: >> > > But, let the record show, C++ has been scientifically shown to be an >> > > unbelievably crap and monstrously complex language, even though I earn >> > > my daily bread by using it. I was a contemporary of Dr Stroustrup when >> > > he was spending his time dragging the Cambridge mainframe to its knees >> > > using the Simula compiler - the kindest description I ever heard from >> > > friends in the computer lab was "stubborn"- and occasionally, ok >> > > frequently, or indeed always, am tempted to view C++ as his revenge on >> > > the world for pointing out that he doesn't have a clue how to program >> > > efficiently. >> > >> > Yes, this is why most games, which do not need speed or efficiency at >> all >> > are programmed in C++. (...) >> >> you've just stepped on my pet peeve, apologies in advance for what >> follows. >> >> <<'NITPICK' >> the bulk of in-game graphics processing is done via OpenGL calls/DirectX >> calls/whatever goes on the PS3' Cell CPU. the C++ parts could be replaced >> with >> Python and noone would be any the wiser. >> >> similarily, Youtube flash player does not decode nor scale video in Flash' >> Actionscript; the GPU does it. unless you have broken drivers like i had >> once, >> in which case it is /slow/. >> >> C++ for the assembly-line-style game development [1] is choosen as PHB's >> safe >> bet -- a.k.a. ``industry's stadard practice'' -- and not on technical >> merits. >> cue picture of Scott Adams (of Dilbert fame). >> >> if you really must, John Carmak writes idomatic C, not C++. >> NITPICK; >> >> >> [1] http://news.ycombinator.com/item?id=4821152 and countless other >> stories. >> >> -- >> dexen deVries >> >> [[[↓][→]]] >> >> >> Reality is just a convenient measure of complexity. >> -- Alvy Ray Smith >> >> >