Improving or reimplementing it better are just as important as originality. On Thu, Apr 18, 2019 at 9:51 AM Chris McGee wrote: > Thanks, this looks to be exactly what I was hoping to do. The idea wasn't > as original as I thought. > > On Thu, Apr 18, 2019 at 11:27 AM Skip Tavakkolian < > skip.tavakkolian@gmail.com> wrote: > >> This might be a good place to start: >> >> https://bitbucket.org/dhoskin/9webdraw/src/default/ >> >> On Thu, Apr 18, 2019 at 7:36 AM Chris McGee wrote: >> >>> Hi All, >>> >>> I'm looking at creating an alternate filesystem for /dev/draw, >>> /dev/mouse and /dev/kbd that hooks up to a web server providing HTML >>> interfaces (e.g. canvas) for Plan 9 UI. I've been reading over the manual >>> pages, which are quite detailed, which is great, but there are some points >>> of confusion for me. >>> >>> In particular, /dev/draw's interface and documentation keep referring to >>> the concept of a "window" indirectly. It seems that in some cases the >>> server providing /dev/draw needs to track windows and refresh them. But, >>> what defines a window in this protocol? Is every image a window or only >>> some of them? >>> >>> Also, I'm trying to understand how off-screen images, such as fonts are >>> loaded. It seems that every image must be associated with a screen and be >>> given a position within the screen. So, how do you prevent the image from >>> being visible to the user? >>> >>> Hopefully, if I can understand some of the high-level concepts here then >>> the manual page will be all that I need. Does anyone have experience with >>> this area or could point me to information that might help clarify it? >>> >>> My next step will probably be to figure out how libmemdraw does all of >>> this on top of a frame buffer. >>> >>> Thanks, >>> Chris >>> >>