From mboxrd@z Thu Jan 1 00:00:00 1970 MIME-Version: 1.0 In-Reply-To: <3d647a418e4e60f71659b28705999e08@brasstown.quanstro.net> References: <3d647a418e4e60f71659b28705999e08@brasstown.quanstro.net> Date: Wed, 12 Nov 2014 12:18:23 -0800 Message-ID: From: Skip Tavakkolian To: Fans of the OS Plan 9 from Bell Labs <9fans@9fans.net> Content-Type: multipart/alternative; boundary=e89a8ff1ca2af8f07e0507af18b3 Subject: Re: [9fans] Easiest programming for graphics in 9? Topicbox-Message-UUID: 270d7bdc-ead9-11e9-9d60-3106f5b1d025 --e89a8ff1ca2af8f07e0507af18b3 Content-Type: text/plain; charset=UTF-8 might want to look at /sys/src/games. there are more examples in various /n/sources/contrib. On Wed, Nov 12, 2014 at 6:22 AM, erik quanstrom wrote: > > Even though 9 doesn't have OpenGL, what is the easiest way to code (as > far > > as coding amount is concerned) graphics in 9? On a side note, how awesome > > would it be to put openGL on 9, and run a distributed system for > > supergaming?! 9 is just that awesome. Haha. > > see draw(2). you may be assuming that graphics == 3d graphics, but plan 9 > does not have a 3d graphics model. > > - erik > > --e89a8ff1ca2af8f07e0507af18b3 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable
might want to look at /sys/src/games. =C2=A0there are more= examples in various /n/sources/contrib.


On Wed, Nov 12, 2014 at 6:22 AM= , erik quanstrom <quanstro@quanstro.net> wrote:
> Even though 9 doesn't h= ave OpenGL, what is the easiest way to code (as far
> as coding amount is concerned) graphics in 9? On a side note, how awes= ome
> would it be to put openGL on 9, and run a distributed system for
> supergaming?! 9 is just that awesome. Haha.

see draw(2).=C2=A0 you may be assuming that graphics =3D=3D 3d graph= ics, but plan 9
does not have a 3d graphics model.

- erik


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