From mboxrd@z Thu Jan 1 00:00:00 1970 MIME-Version: 1.0 In-Reply-To: References: <201204181805.q3II5VO2025497@freefriends.org> <6078AC91-47C1-4EE4-A48B-3B6A9A02FDF1@corpus-callosum.com> Date: Thu, 19 Apr 2012 17:16:08 +0900 Message-ID: From: Joseph Stewart To: Fans of the OS Plan 9 from Bell Labs <9fans@9fans.net> Content-Type: multipart/alternative; boundary=20cf3074b768be602104be03c833 Subject: Re: [9fans] nix at lsub Topicbox-Message-UUID: 783cc06e-ead7-11e9-9d60-3106f5b1d025 --20cf3074b768be602104be03c833 Content-Type: text/plain; charset=ISO-8859-1 I've intended to see if I can glean any wisdom from the Android interface to OpenGL but have had neither the time nor motivation. Anyone here know if it's a model to learn from? -joe On Thu, Apr 19, 2012 at 5:10 PM, Charles Forsyth wrote: > OpenGL (within its scope) covers several platforms at once, and anyway has > to be handled somehow. > Early in Inferno's history, I looked at the then version OpenGL but since > at > the time it kept drawing state hidden (similar to PostScript), and largely > global, and the > designers hadn't discovered data structures yet, it wasn't clear whether > one could do a pleasant interface to it. To judge from (say) the current > Python interface, > probably not. Still putrid, but there's apparently not a lot you can do. > > (OpenVG by contrast seemed much better done, but that's 2D.) > > On 19 April 2012 05:15, Jeff Sickel wrote: > >> better to go native drawing libraries with Cocoa or OpenGL. > > > --20cf3074b768be602104be03c833 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
I've intended to see if I can glean any wisd= om from the Android interface to OpenGL but have had neither the time nor m= otivation.

Anyone here know if it's a model to learn from?

-joe

On Thu, Apr 19, 2012 at 5:10 PM, Charles Forsyth <charle= s.forsyth@gmail.com> wrote:
OpenGL (within its scope) covers several pla= tforms at once, and anyway has to be handled somehow.
Early in Inferno&= #39;s history, I looked at the then version OpenGL but since at
the time it kept drawing state hidden (similar to PostScript), and lar= gely global, and the
designers hadn't discovered data structures yet, it wasn't cle= ar whether
one could do a pleasant interface to it. To judge from= (say) the current Python interface,
probably not. Still putrid, = but there's apparently not a lot you can do.

(OpenVG by contrast seemed=A0much better done, but that= 's 2D.)
On 19 April 2012 05:15, Jeff Sickel <j= as@corpus-callosum.com> wrote:
better to go native drawing libraries with C= ocoa or OpenGL.


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