From mboxrd@z Thu Jan 1 00:00:00 1970 MIME-Version: 1.0 In-Reply-To: References: Date: Fri, 16 Sep 2011 19:59:16 -0400 Message-ID: From: Joseph Stewart To: Fans of the OS Plan 9 from Bell Labs <9fans@9fans.net> Content-Type: multipart/alternative; boundary=0014853d8a7ae1d9d104ad17c76b Subject: Re: [9fans] Announcing Inferno for Android phones Topicbox-Message-UUID: 24f6c1c0-ead7-11e9-9d60-3106f5b1d025 --0014853d8a7ae1d9d104ad17c76b Content-Type: text/plain; charset=ISO-8859-1 You guys rock! On Fri, Sep 16, 2011 at 6:23 PM, John Floren wrote: > We would like to announce the availability of Inferno for Android > phones. Because our slogan is "If it ain't broke, break it", we > decided to replace the Java stack on Android phones with > Inferno. We've dubbed it the Hellaphone--it was originally Hellphone, > to keep with the Inferno theme, but then we realized we're in Northern > California and the change was obvious. > > The Hellaphone runs Inferno directly on top of the basic Linux layer > provided by Android. We do not even allow the Java system to > start. Instead, emu draws directly to the Linux framebuffer (thanks, > Andrey, for the initial code!) and treats the touchscreen like a > one-button mouse. Because the Java environment doesn't start, it only > takes about 10 seconds to go from power off to a fully-booted Inferno > environment. > > As of today, we have Inferno running on the Nexus S and the Nook > Color. It should also run on the Android emulator, but we haven't > tested that in a long time. The cell radio is supported, at least on > the Nexus S (the only actual phone we've had), so you can make phone > calls, send texts, and use the data network. > > The Inferno window manager has been re-worked with cell phone use in > mind. Windows are automatically sized to fill the whole screen. The > menu has been moved to the top and the menu items have been made > significantly larger. Physical buttons on the phone are now used to do > many common tasks: > > (these keys are for the Nexus S, different bindings are used for > the Nook, which has different keys available) > * Back: Close the current window > * Menu: Toggle the onscreen keyboard > * Home: Minimize the current window > * Power: Turn off the screen > * Power+Volume Up: Open the screen brightness widget > * Power+Volume Down: Turn off the phone > * Power+Home: Restart Inferno > > Installation is reasonably simple. You'll need the Android SDK > (http://developer.android.com/sdk/index.html), with the platform-tools > package installed for the adb and fastboot utilities. We also strongly > recommend installing CyanogenMod on your phone before > proceeding--that's what we use to test. > > First, make absolutely sure you have the "adb" and "fastboot" > commands in your path--see the previous paragraph regarding the > SDK and try running "adb" to be sure. Download the tarball from > http://bitbucket.org/floren/inferno/downloads/hellaphone.tgz and > unpack it in your root. You should end up with a /data/inferno > directory (we put it there because of the Inferno build > process). Then, go to the /data/inferno/android directory and run > the Reflash-Nexus-S.sh script (assuming you have a Nexus S. Run > Reflash-Nook-Color.sh if you have a Nook). This will > automatically set up the phone to boot into either Inferno or the > regular Java environment--during bootup, the screen will go solid > white; if you touch the screen at this point, it will boot into > the regular Android environment, otherwise it will timeout and go > to Inferno. However, at this point you're not yet ready to boot > into Inferno, so reboot the phone and touch the screen to go into > the regular Android UI. The final task is to run the command "cd > /data/inferno; ./parallel-push.sh". Reboot, let it boot into > Inferno, and you're ready to go. > > You can also clone the repository > (http://bitbucket.org/floren/inferno/) and build it yourself, but this > is a significant effort. I do not recommend it if you wish to simply > try the system, but if you want to do development you should get the > repository. > > Disclaimer: If you break your phone, it's not our fault. Don't email > us, don't come knocking on our door, and don't call us--oh wait, you > won't be able to do that anyway, your phone is broken! > > Credit where credit is due: Ron Minnich came up with the initial > idea--we've been kicking the idea of a Plan 9/Inferno phone around for > years. Our summer interns, Joel Armstrong and Joshua Landgraf, did the > lion's share of the work of making Inferno into a usable cell phone > OS--no small feat, considering that neither had any Limbo or Inferno > experience before the start of the summer! They re-wrote the UI, > puzzled out the undocumented cell radio interface, figured out audio, > worked to make Inferno more portable across phones, and generally > figured out how to make Inferno and the Android kernel coexist > peacefully. Andy Jones, another intern, also did some very early work > with Android that helped us figure out the Android init process and > how to build for Android. I took care of getting Inferno running on > the phone in the first place and have been adding things occasionally > since then. We would also like to thank Andrey Mirtchovski for > providing the OLPC framebuffer code (which ported to the Android > phones relatively easily), and of course Charles Forsyth for keeping > the Inferno torch lit all these years (and helping me figure out some > puzzling problems throughout the summer)! > > --0014853d8a7ae1d9d104ad17c76b Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable You guys rock!

On Fri, Sep 16, 2011 at 6:= 23 PM, John Floren <john@jfloren.net> wrote:
We would like to announce the availability of Inferno for Android
phones. Because our slogan is "If it ain't broke, break it", = we
decided to replace the Java stack on Android phones with
Inferno. We've dubbed it the Hellaphone--it was originally Hellphone, to keep with the Inferno theme, but then we realized we're in Northern<= br> California and the change was obvious.

The Hellaphone runs Inferno directly on top of the basic Linux layer
provided by Android. We do not even allow the Java system to
start. Instead, emu draws directly to the Linux framebuffer (thanks,
Andrey, for the initial code!) and treats the touchscreen like a
one-button mouse. Because the Java environment doesn't start, it only takes about 10 seconds to go from power off to a fully-booted Inferno
environment.

As of today, we have Inferno running on the Nexus S and the Nook
Color. It should also run on the Android emulator, but we haven't
tested that in a long time. The cell radio is supported, at least on
the Nexus S (the only actual phone we've had), so you can make phone calls, send texts, and use the data network.

The Inferno window manager has been re-worked with cell phone use in
mind. Windows are automatically sized to fill the whole screen. The
menu has been moved to the top and the menu items have been made
significantly larger. Physical buttons on the phone are now used to do
many common tasks:

=A0 =A0(these keys are for the Nexus S, different bindings are used for the Nook, which has different keys available)
=A0 =A0* Back: Close the current window
=A0 =A0* Menu: Toggle the onscreen keyboard
=A0 =A0* Home: Minimize the current window
=A0 =A0* Power: Turn off the screen
=A0 =A0* Power+Volume Up: Open the screen brightness widget
=A0 =A0* Power+Volume Down: Turn off the phone
=A0 =A0* Power+Home: Restart Inferno

Installation is reasonably simple. You'll need the Android SDK
(= http://developer.android.com/sdk/index.html), with the platform-tools package installed for the adb and fastboot utilities. We also strongly
recommend installing CyanogenMod on your phone before
proceeding--that's what we use to test.

First, make absolutely sure you have the "adb" and "fastboot= "
commands in your path--see the previous paragraph regarding the
SDK and try running "adb" to be sure. Download the tarball from http://bitbucket.org/floren/inferno/downloads/hellaphone.tg= z and
unpack it in your root. You should end up with a /data/inferno
directory (we put it there because of the Inferno build
process). Then, go to the /data/inferno/android directory and run
the Reflash-Nexus-S.sh script (assuming you have a Nexus S. Run
Reflash-Nook-Color.sh if you have a Nook). This will
automatically set up the phone to boot into either Inferno or the
regular Java environment--during bootup, the screen will go solid
white; if you touch the screen at this point, it will boot into
the regular Android environment, otherwise it will timeout and go
to Inferno. However, at this point you're not yet ready to boot
into Inferno, so reboot the phone and touch the screen to go into
the regular Android UI. The final task is to run the command "cd
/data/inferno; ./parallel-push.sh". Reboot, let it boot into
Inferno, and you're ready to go.

You can also clone the repository
(http://= bitbucket.org/floren/inferno/) and build it yourself, but this
is a significant effort. I do not recommend it if you wish to simply
try the system, but if you want to do development you should get the
repository.

Disclaimer: If you break your phone, it's not our fault. Don't emai= l
us, don't come knocking on our door, and don't call us--oh wait, yo= u
won't be able to do that anyway, your phone is broken!

Credit where credit is due: Ron Minnich came up with the initial
idea--we've been kicking the idea of a Plan 9/Inferno phone around for<= br> years. Our summer interns, Joel Armstrong and Joshua Landgraf, did the
lion's share of the work of making Inferno into a usable cell phone
OS--no small feat, considering that neither had any Limbo or Inferno
experience before the start of the summer! They re-wrote the UI,
puzzled out the undocumented cell radio interface, figured out audio,
worked to make Inferno more portable across phones, and generally
figured out how to make Inferno and the Android kernel coexist
peacefully. Andy Jones, another intern, also did some very early work
with Android that helped us figure out the Android init process and
how to build for Android. I took care of getting Inferno running on
the phone in the first place and have been adding things occasionally
since then. We would also like to thank Andrey Mirtchovski for
providing the OLPC framebuffer code (which ported to the Android
phones relatively easily), and of course Charles Forsyth for keeping
the Inferno torch lit all these years (and helping me figure out some
puzzling problems throughout the summer)!


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