From mboxrd@z Thu Jan 1 00:00:00 1970 MIME-Version: 1.0 In-Reply-To: References: <20130423.225549.100804076576453919.root@davidrhoskin.com> Date: Fri, 26 Apr 2013 08:15:48 +0100 Message-ID: From: Charles Forsyth To: Fans of the OS Plan 9 from Bell Labs <9fans@9fans.net> Content-Type: multipart/alternative; boundary=001a11c26980eeb9c604db3e4d37 Subject: Re: [9fans] [GSOC] graphics projects Topicbox-Message-UUID: 48a78ebe-ead8-11e9-9d60-3106f5b1d025 --001a11c26980eeb9c604db3e4d37 Content-Type: text/plain; charset=UTF-8 The Oberon system interface, which inspired help/help (which led to Acme), had graphics, and live rich text. You could cut a running animation and paste it in somewhere else. On 26 April 2013 08:11, Peter A. Cejchan wrote: > I also like very much the Acme's replacement of hard-coded menus by > customizable taglines with support of guide files, among others. > With a support of interactive graphics, we could have , e.g., an image > editor within Acme. Just a dream... > > ++pac > > > > On Fri, Apr 26, 2013 at 9:02 AM, Devon H. O'Dell wrote: > >> 2013/4/26 Peter A. Cejchan : >> >> Also, keep in mind that there is already a well known and popular >> tiling >> >> environment in Plan 9. If you are able to make a window manager with >> an acme >> >> feeling I'm sure many users would be interested. The challenge here is >> to >> >> have the good taste > required to come up with the right design, and >> that's >> >> quite a challenge. >> > >> > Adding graphics capabilities to Acme would be nice. Just IMHO. >> >> I agree. I think fgb did this (or at least part of it?) at some point >> in the past (for abaco maybe?), but I'm not sure what happened. Maybe >> it's just sitting in his contrib. Haven't looked yet. >> >> If it's not complete, I think that'd be pretty great. >> >> --dho >> >> > ++pac >> > >> > >> > On Wed, Apr 24, 2013 at 9:34 AM, yy wrote: >> >> >> >> On 24 April 2013 07:55, David Hoskin wrote: >> >>> >> >>> Hello 9fans, >> >>> >> >>> I am interested in working on either of the graphics-related projects >> >>> suggested on the GSOC wiki page. >> >>> >> >> >> >> Nice. >> >> >> >>> >> >>> For the window system enhancements, my immediate idea would be to >> >>> implement title bars and dwm-style keyboard commands and tiling, but I >> >>> fear that this would not be a large enough project for the whole >> >>> summer. >> >>> >> >> >> >> Just porting dwm or some of its features to rio would probably be not >> >> enough for a gsoc project. However, you have lots of interesting >> options to >> >> expand on that. >> >> >> >> First, whatever you do must have, at some point, the form of a file >> >> server, and you will have to play with the design until you find the >> right >> >> one. It's easy to think in wmii-like file servers where you copy a >> window to >> >> a tag with cp (or bind) and remove it with rm. Maybe even some >> interesting >> >> new feature comes up naturally (the rio design makes natural running >> rio >> >> inside rio, maybe whatever you do makes natural to have tags inside >> tags or >> >> whatever). You also have to keep in mind that most of the Plan 9 >> programs >> >> were intended to be used with a mouse, so although key bindings may be >> >> implemented it should be comfortable for mouse users too (you also have >> >> interesting options here, just now I'm using a mouse-controlled dwm >> version >> >> and works quite well). >> >> >> >> Also, keep in mind that there is already a well known and popular >> tiling >> >> environment in Plan 9. If you are able to make a window manager with >> an acme >> >> feeling I'm sure many users would be interested. The challenge here is >> to >> >> have the good taste required to come up with the right design, and >> that's >> >> quite a challenge. >> >> >> >>> >> >>> I have the opposite concern about the Web /dev/draw; would it be >> >>> acceptable to move some of the logic to the Go client rather than use >> >>> it as a dumb proxy? I am not sure what division of labour I would >> >>> settle on here. >> >>> >> >> >> >> I don't think nobody is sure about anything. Certainly, there is a way >> to >> >> have a "drawterm in the browser", but it is not clear how to do it. I >> guess >> >> figuring this out may be the first task. You will need some way to >> draw to >> >> the screen and read input events, and you will need to provide a 9P >> servers >> >> for applications to use. Drawing to the screen will probably involve >> the >> >> HTML5 canvas and some dynamic language. The 9P server could be >> implemented >> >> at different levels. There are many 9P libraries for different >> languages and >> >> platforms which may be used, or you could use a custom protocol like >> p9p's >> >> devdraw and then implement the 9P server in Inferno, Plan9 or some >> program >> >> in the local host. And then, you need to glue both parts together. >> >> >> >> There are many options here, I think many of us have our own opinion on >> >> the best way to achieve this. You will have to discuss the details >> with your >> >> mentor. In any case, I think if you are confident to implement the "web >> >> part" of the project, serving 9P is not going to be a significant >> problem, >> >> and you could easily get some help for that. >> >> >> >> I think it is feasible to finish this project in a summer, but it >> won't be >> >> easy. >> >> >> >> >> >>> Thanks, >> >> >> >> >> >> Good luck! >> >> >> >> >> >> -- >> >> - yiyus || JGL . >> > >> > >> >> > --001a11c26980eeb9c604db3e4d37 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable
The Oberon system interface, which inspired help/help (whi= ch led to Acme), had graphics, and live rich text.
You could cut = a running animation and paste it in somewhere else.


On 26 April 2013 08:11, Peter A. Cejchan= <tyapca7@gmail.com> wrote:
I also like very much the Acme's replacement= of hard-coded menus by customizable taglines with support of guide files, = among others.
With a support of interactive graphics, we could hav= e , e.g., an image editor within Acme. Just a dream...

++pa= c



On Fri, Apr 26, 201= 3 at 9:02 AM, Devon H. O'Dell <devon.odell@gmail.com> wrote:
2013/4/26 Peter A. Cejchan <tyapca7@gmail.com>:
>> Also, keep in mind that there is already a well known and pop= ular tiling
>> environment in Plan 9. If you are able to make a window manager wi= th an acme
>> feeling I'm sure many users would be interested. The challenge= here is to
>> have the good taste > required to come up with the right design= , and that's
>> quite a challenge.
>
> Adding graphics capabilities to Acme would be nice. Just IMHO.

I agree. I think fgb did this (or at least part of it?) at some point=
in the past (for abaco maybe?), but I'm not sure what happened. Maybe it's just sitting in his contrib. Haven't looked yet.

If it's not complete, I think that'd be pretty great.

--dho

> ++pac
>
>
> On Wed, Apr 24, 2013 at 9:34 AM, yy <yiyu.jgl@gmail.com> wrote:
>>
>> On 24 April 2013 07:55, David Hoskin <root@davidrhoskin.com> wrote:
>>>
>>> Hello 9fans,
>>>
>>> I am interested in working on either of the graphics-related p= rojects
>>> suggested on the GSOC wiki page.
>>>
>>
>> Nice.
>>
>>>
>>> For the window system enhancements, my immediate idea would be= to
>>> implement title bars and dwm-style keyboard commands and tilin= g, but I
>>> fear that this would not be a large enough project for the who= le
>>> summer.
>>>
>>
>> Just porting dwm or some of its features to rio would probably be = not
>> enough for a gsoc project. However, you have lots of interesting o= ptions to
>> expand on that.
>>
>> First, whatever you do must have, at some point, the form of a fil= e
>> server, and you will have to play with the design until you find t= he right
>> one. It's easy to think in wmii-like file servers where you co= py a window to
>> a tag with cp (or bind) and remove it with rm. Maybe even some int= eresting
>> new feature comes up naturally (the rio design makes natural runni= ng rio
>> inside rio, maybe whatever you do makes natural to have tags insid= e tags or
>> whatever). You also have to keep in mind that most of the Plan 9 p= rograms
>> were intended to be used with a mouse, so although key bindings ma= y be
>> implemented it should be comfortable for mouse users too (you also= have
>> interesting options here, just now I'm using a mouse-controlle= d dwm version
>> and works quite well).
>>
>> Also, keep in mind that there is already a well known and popular = tiling
>> environment in Plan 9. If you are able to make a window manager wi= th an acme
>> feeling I'm sure many users would be interested. The challenge= here is to
>> have the good taste required to come up with the right design, and= that's
>> quite a challenge.
>>
>>>
>>> I have the opposite concern about the Web /dev/draw; would it = be
>>> acceptable to move some of the logic to the Go client rather t= han use
>>> it as a dumb proxy? =C2=A0I am not sure what division of labou= r I would
>>> settle on here.
>>>
>>
>> I don't think nobody is sure about anything. Certainly, there = is a way to
>> have a "drawterm in the browser", but it is not clear ho= w to do it. I guess
>> figuring this out may be the first task. You will need some way to= draw to
>> the screen and read input events, and you will need to provide a 9= P servers
>> for applications to use. Drawing to the screen will probably invol= ve the
>> HTML5 canvas and some dynamic language. The 9P server could be imp= lemented
>> at different levels. There are many 9P libraries for different lan= guages and
>> platforms which may be used, or you could use a custom protocol li= ke p9p's
>> devdraw and then implement the 9P server in Inferno, Plan9 or some= program
>> in the local host. And then, you need to glue both parts together.=
>>
>> There are many options here, I think many of us have our own opini= on on
>> the best way to achieve this. You will have to discuss the details= with your
>> mentor. In any case, I think if you are confident to implement the= "web
>> part" of the project, serving 9P is not going to be a signifi= cant problem,
>> and you could easily get some help for that.
>>
>> I think it is feasible to finish this project in a summer, but it = won't be
>> easy.
>>
>>
>>> Thanks,
>>
>>
>> =C2=A0Good luck!
>>
>>
>> --
>> - yiyus || JGL .
>
>



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