From mboxrd@z Thu Jan 1 00:00:00 1970 Message-ID: Date: Fri, 17 Nov 2006 09:28:05 -0800 From: "Micah Stetson" To: "Fans of the OS Plan 9 from Bell Labs" <9fans@cse.psu.edu> Subject: Re: [9fans] Building my own gadget with Plan 9 In-Reply-To: <775b8d190611162342ye177c9di83c7d5ff4b0b2e2e@mail.gmail.com> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <1163582438.820025.36400@f16g2000cwb.googlegroups.com> <775b8d190611162342ye177c9di83c7d5ff4b0b2e2e@mail.gmail.com> Topicbox-Message-UUID: e1dceed2-ead1-11e9-9d60-3106f5b1d025 > shouldn't be a problem to port inferno - if the docs are good and a > compiler is in place. i had a brief look at it just then but didn't > even see what processor it has. It's based around the MagicEyes MP2520F, which has an ARM920T and an ARM940T onboard. I think ARM compilers for Plan 9 and Inferno are already up to the job, and the docs seem relatively complete. I just haven't had time to take a whack at it, yet. I probably would start with hosted Inferno, since the thing comes with Linux on it. I'm quite pleased with mine. It doesn't weigh much; the screen's nice and bright; the battery life is pretty good, considering it just uses 2 AAs (I like my iC3 15-minute charger); and it was nice to be able to pack the NES, Game Boy, and Atari 2600 away permanently (although Kaboom! isn't the same without a paddle). On top of that, the manufacturer actually encourages you to hack on it -- something that certainly can't be said for the PSP or the DS. I would rather the 'digital joystick' thing were a d-pad, but that's a small complaint. Micah