From: okamoto@granite.cias.osakafu-u.ac.jp
To: 9fans@cse.psu.edu
Subject: Re: [9fans] Q: libdraw, loadimage, allocimage
Date: Wed, 22 Oct 2003 10:22:18 +0900 [thread overview]
Message-ID: <cf44c4cd09455ff6fd94c3a796176d4b@granite.cias.osakafu-u.ac.jp> (raw)
In-Reply-To: <b4041927b5d95a8367f644ef5eb5cf72@plan9.ucalgary.ca>
> Compare for example 'eruption', which does 'loadimage' for the entire
> display, rd-bomb, which does loadimage of a 256x256 bitmap, and
> polyominoes, which uses pre-allocated color palette stored on the
> display machine and see which one is faster...
or try
http://basalt.cias.osakafu-u.ac.jp/plan9/plumb.tgz
This is a games/plumb.☺
Kenji
prev parent reply other threads:[~2003-10-22 1:22 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-10-21 9:04 a.b
2003-10-21 14:21 ` mirtchov
2003-10-22 1:22 ` okamoto [this message]
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