From mboxrd@z Thu Jan 1 00:00:00 1970 Message-ID: Date: Mon, 13 Aug 2007 11:11:37 +0100 From: "roger peppe" To: "Fans of the OS Plan 9 from Bell Labs" <9fans@cse.psu.edu> Subject: Re: [9fans] Mips kernel In-Reply-To: <20070802154105.GA68665@kris.home> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <6b0697bb7fd94b94ab3ce6798d1bd69c@quintile.net> <444a56a73e258d33fc3936866c697ab1@akira.nop.cx> <5d375e920708020826g1dff980x59a8e29b01b47e30@mail.gmail.com> <6e35c0620708020838y7e154f94r49f93d37cc102d4f@mail.gmail.com> <20070802154105.GA68665@kris.home> Topicbox-Message-UUID: a74cbf58-ead2-11e9-9d60-3106f5b1d025 On 8/2/07, Kris Maglione wrote: > On Thu, Aug 02, 2007 at 08:38:11AM -0700, Jack Johnson wrote: > >On 8/2/07, Uriel wrote: > >> Brucee did an Inferno port to the Play Station 2, a port to the PSP > >> might be nice also. Of course, there is the question of why bother > >> porting Plan 9 when you could port Inferno instead (and more easily). > > > >On that front, something I haven't tried or looked into, is there any > >way to get drawterm functionality from an Inferno client? > > /n/sources/contrib/rog/infauth further to that, i recently spent a little time getting this going on a recent vanilla inferno distribution, and realised that it's probably more involved than it should be, and it lacked one or two pieces that i'd put together in the meantime. i've put those in, but some more documentation would probably be useful. i think forsyth might put some bits of it into the distribution, which would be nice, but as he's as busy as usual, i don't expect that any time soon. using inferno as a drawterm means that you can have a non-graphical shell window (local mouse interaction and editing, remote commands) which is useful when connecting through higher latency connections. i wouldn't be without it.