From mboxrd@z Thu Jan 1 00:00:00 1970 Message-ID: From: a@9srv.net To: 9fans@cse.psu.edu Subject: Re: [9fans] floating point In-Reply-To: <01be01c3ef66$e0349170$8201a8c0@cc77109e> MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Date: Mon, 9 Feb 2004 19:14:44 -0500 Content-Transfer-Encoding: quoted-printable Topicbox-Message-UUID: d71fca78-eacc-11e9-9e20-41e7f4b1d025 i've often used povray as a decent benchmark. it's not the best renderer (as duff will tell all who ask), but it compiles reasonalby and mades good use of floating point. and models are cross-platform. it's been a good while since i've compiled it, but i distinctly remember it=20 being not nearly as arduous as ghostscript. =E3=82 it also has the advantage of being a real app. =E3=82=A2