From mboxrd@z Thu Jan 1 00:00:00 1970 Message-ID: To: 9fans@cse.psu.edu Subject: Re: [9fans] point2rgb and point2rgba Date: Mon, 31 Jan 2005 18:46:30 +0000 From: rog@vitanuova.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Topicbox-Message-UUID: 3a3294d2-eace-11e9-9e20-41e7f4b1d025 > if you're using Image* functions, you are editing an image > stored on the other end of /dev/draw. you don't have the bits in memory. i've always thought that it was a pity that when the image memory is in fact local, that this can't be optimised (e.g. by providing direct access to an offscreen bitmap via segattach(2), negotiating the seg class via /dev/draw). has anyone thought about doing something like this? it'd be nice to be able to push pixels really fast.