From mboxrd@z Thu Jan 1 00:00:00 1970 Message-ID: Date: Sat, 24 Nov 2007 09:11:14 +0200 From: anyrhine@gmail.com To: 9fans@cse.psu.edu Subject: Re: [9fans] Attempt at making 3D graphics library In-Reply-To: <217E2E30-ED7F-40A8-9C11-7D0689255996@mac.com> MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Topicbox-Message-UUID: 09ed4f10-ead3-11e9-9d60-3106f5b1d025 > I decided to start writing a library > to convert 3D coordinates to 2D coordinates based on the data at > http://www.shade.ca/getarticle.asp?i=11. You can find it at /n/ > sources/contrib/pietro/3d.bundle. It contains: 3d.h (the header), > 3d.c (the library itself), and 3dtest.c (a test program). did't check the bugs nor the article, so i hope i'm not entirely off here. there is already libgeometry, described in matrix(2), will do the job for you. it does what 3d engines do, except clipping and rendering.