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From: "Rodrigo G. López" <rgl@antares-labs.eu>
To: 9front@9front.org
Subject: Re: [9front] nintendo(1) improvements
Date: Tue, 28 Jan 2020 05:39:14 +0000	[thread overview]
Message-ID: <36F4B30D-B04F-4A3B-A013-5FA66A81024E@antares-labs.eu> (raw)
In-Reply-To: <20200127223455.GA27265@wopr>

that's good input, thanks qwx!

i'd like to add these changes in the afternoon. i'll contact you then. :)

On January 27, 2020 10:34:55 PM UTC, qwx <qwx@sciops.net> wrote:
>On Mon, Jan 27, 2020 at 10:34:37PM +0100, rgl@antares-labs.eu wrote:
>> is it OK to commit this?
>> 
>> -rodri
>
>Hello,
>
>Thanks for spotting that typo and making these additions.
>
>I'm not sure it's worth documenting the extra keys, but if we do, 
>we have to do it for more than just the nintendo(1) emulators, 
>since there's now a body of common code for these.
>
>These function keys should also work for 2600(1), sega(1) and
>games/c64.
>
>If I may make some suggestions, should we decide to go through with
>this:
>
>- F1 just pauses the game, you can either resume normal operation with
>the
>space key, or press F1 again to step 1 frame, other key presses are
>ignored.
>There's no real "framestep mode".
>
>- to be more precise, F12 prints the emulation speed (ratio between the
>expected and observed time it took to draw 60 frames), outside the
>drawing area.
>
>- there's also 't', which toggles tracing of the entire emulation
>for debugging.
>
>- ` is an unauthorized toggle, deemed dangerous and unsportsmanlike
>by starfleet engineers.  However, if you really must document it,
>please state exactly what it does, all jokes aside: it uncaps the frame
>rate and lets emulation go as fast as possible.  And maybe mention in
>BUGS that it is unadvisable and unsportsmanlike?  Dunno.
>
>Just my 2 cents.
>
>Thanks!
>
>qwx
>
>> diff -r 287d82efe5f2 sys/man/1/nintendo
>> --- a/sys/man/1/nintendo	Mon Jan 13 23:22:35 2020 +0000
>> +++ b/sys/man/1/nintendo	Mon Jan 27 22:30:13 2020 +0100
>> @@ -55,15 +55,25 @@
>>  .I snes
>>  are emulators for the Nintendo Game Boy and Game Boy Color (GB and
>GBC), Nintendo Game Boy Advance (GBA), Nintendo Entertainment System
>(NES), and Super Nintendo Entertainment System (SNES).
>>  They execute the romfile given as an argument.
>> -The \fBz\fR, \fBx\fR, \fBa\fR, \fBs\fR, \fBq\fR, \fBw\fRreturn and
>shift keys correspond to B, A, Y, X, L1, L2, Start and Select,
>respectively.
>> +The \fBz\fR, \fBx\fR, \fBa\fR, \fBs\fR, \fBq\fR, \fBw, \fRreturn and
>shift keys correspond to B, A, Y, X, L1, L2, Start and Select,
>respectively.
>>  Other keys:
>>  .TP
>> +F1
>> +Enter framestep mode.  Every key press will advance one video frame
>at
>> +a time until Esc is pressed.
>> +.TP
>>  F5
>>  Save the current state in \fBgb.save\fR / \fBgba.save\fR /
>\fBnes.save\fR / \fBsnes.save\fR.
>>  .TP
>>  F6
>>  Load the current state from \fBgb.save\fR / \fBgba.save\fR /
>\fBnes.save\fR / \fBsnes.save\fR.
>>  .TP
>> +F12
>> +Toggle the profiler.
>> +.TP
>> +`
>> +Reach speeds no man has reached before.
>> +.TP
>>  Esc
>>  Pause the emulator.
>>  .TP

-rodri


  reply	other threads:[~2020-01-28  5:39 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2020-01-27 21:34 rgl
2020-01-27 22:34 ` [9front] " qwx
2020-01-28  5:39   ` Rodrigo G. López [this message]
2020-01-28 18:32   ` rgl
2020-01-28 21:53     ` qwx

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